+ player_pos = (self.player.pos[0] * tile_size,
+ self.player.pos[1] * tile_size)
+ player_tile = Widget(size=(tile_size, tile_size),
+ pos=player_pos)
+ with player_tile.canvas:
+ Color(1, 1, 1)
+ Rectangle(pos=player_pos, size=player_tile.size,
+ texture=self.player.sprite.texture)
+ self.add_widget(player_tile)
+