-import kivy
import pygame
-kivy.require('1.6.0')
+from erdslangetjie.constants import TILE_SIZE
from kivy.app import App
from kivy.uix.widget import Widget
-from kivy.logger import Logger, LoggerHistory
from kivy.uix.relativelayout import RelativeLayout
from kivy.uix.scrollview import ScrollView
from kivy.uix.label import Label
from erdslangetjie.level import LevelList
from erdslangetjie.data import load_image
from erdslangetjie.player import ThePlayer, Nemesis
-from erdslangetjie.constants import TILE_SIZE, QUIET
class GameWindow(RelativeLayout):
pos=((1026 - 200) / 2 - 100, 100))
self.stop_button.bind(on_ref_press=self.app.stop_app)
self.start_button = Label(
- text="[ref=start][color=00ff66]" + self.START + "[/color][/ref]",
+ text="[ref=start][color=00ff66]%s[/color][/ref]" % self.START,
font_size=30,
- markup = True, size=(200, 40),
+ markup=True, size=(200, 40),
pos=((1026 - 200) / 2 + 100, 100))
self.start_button.bind(on_ref_press=self.app.start_game)
self.add_widget(self.stop_button)
def main():
""" Erdslangetjie, a maze game of eluding nemesis
"""
- if QUIET:
- for hdlr in Logger.handlers[:]:
- if not isinstance(hdlr, LoggerHistory):
- Logger.removeHandler(hdlr)
GameApp().run()