-import sys
-import os
-import kivy
+from kivy.utils import platform
+from kivy.config import Config
-kivy.require('1.6.0')
-
-from kivy.app import App
-from kivy.uix.widget import Widget
-from kivy.uix.floatlayout import FloatLayout
-from kivy.graphics import Color, Rectangle
-
-from erdslangetjie.data import filepath, load
-from erdslangetjie.level import Level
-
-
-class GameWindow(FloatLayout):
-
- def __init__(self, level):
- super(GameWindow, self).__init__(size=(960, 960))
- if os.path.exists(filepath(level)):
- level_data = load(level)
- self.level = level
- elif os.path.exists(filepath('levels/' + level)):
- level_data = load('levels/' + level)
- self.level = 'levels/' + level
- else:
- print 'Unable to find %s - treating this as a new level' % level
- sys.exit(1)
- self.level_obj = Level()
- self.level_obj.load(level_data)
- level_data.close()
-
- def build(self):
- self.clear_widgets()
- tiles = self.level_obj.get_tiles()
- tile_size = 24
- bx, by = 0, 0
- for tile_line in tiles:
- bx = 0
- for tile in tile_line:
- node = Widget(size=(tile_size, tile_size), pos=(bx, by))
- with node.canvas:
- Color(1, 1, 1)
- Rectangle(pos=node.pos, size=node.size,
- texture=tile.texture)
- self.add_widget(node)
- bx += tile_size
- by += tile_size
-
-
-class GameApp(App):
-
- def __init__(self):
- self.level = 'level1.txt'
- super(GameApp, self).__init__()
-
- def build(self):
- game = GameWindow(self.level)
- game.build()
- return game
+if platform() != 'android':
+ Config.set('graphics', 'width', '1026')
+ Config.set('graphics', 'height', '760')
def main():
""" Erdslangetjie, a maze game of eluding nemesis
"""
+ from erdslangetjie.localwidgets import GameApp
GameApp().run()