pep8 fix
[erdslangetjie.git] / erdslangetjie / __main__.py
index 5cd9b7fcc39de69995406e7b4f8615fe7ab6edde..ebccae8129749946e9952c5eb2b6a7914f87223f 100644 (file)
@@ -25,7 +25,6 @@ class GameWindow(RelativeLayout):
     def __init__(self, level_list, app):
         self.level_list = level_list
         self.level_obj = self.level_list.get_current_level()
-        self.level_obj.validate()
         self.level_obj.load_tiles()
         self.tiles = {}
         self.view = app.root
@@ -204,10 +203,10 @@ class GameWindow(RelativeLayout):
     def reset_level(self):
         Clock.unschedule(self.timed_move)
         self.timer_set = False
-        self.remove_widget(self.nemesis_tile)
+        if self.nemesis_tile:
+            self.remove_widget(self.nemesis_tile)
         self.nemesis.reset_pos()
         if self.level_obj:
-            self.level_obj.validate()
             self.level_obj.load_tiles()
             self.player.pos = self.level_obj.enter_pos
             self.remove_widget(self.player_tile)