def __init__(self, level_list, app):
self.level_list = level_list
self.level_obj = self.level_list.get_current_level()
- self.level_obj.validate()
self.level_obj.load_tiles()
self.tiles = {}
self.view = app.root
def reset_level(self):
Clock.unschedule(self.timed_move)
self.timer_set = False
- self.remove_widget(self.nemesis_tile)
+ if self.nemesis_tile:
+ self.remove_widget(self.nemesis_tile)
self.nemesis.reset_pos()
if self.level_obj:
- self.level_obj.validate()
self.level_obj.load_tiles()
self.player.pos = self.level_obj.enter_pos
self.remove_widget(self.player_tile)