Move some stuff to constants. Add QUIET flag for release
[erdslangetjie.git] / erdslangetjie / editor / editor.py
index 08c5f6b32bf987a7a81a4c7946540a7624a949fa..04c95d93593ccd063d2c4d2a569a3d6fbd24fa63 100644 (file)
@@ -12,12 +12,13 @@ from kivy.graphics import Color, Rectangle
 
 from erdslangetjie.data import filepath, load
 from erdslangetjie.level import Level
+from erdslangetjie.constants import TILE_SIZE, QUIET
 
 
 class EditorWindow(FloatLayout):
 
     def __init__(self, level):
-        super(EditorWindow, self).__init__(size=(648, 480))
+        super(EditorWindow, self).__init__(size=(800, 600))
         if os.path.exists(filepath(level)):
             level_data = load(level)
             self.level = level
@@ -38,19 +39,18 @@ class EditorWindow(FloatLayout):
     def build(self):
         self.clear_widgets()
         tiles = self.level_obj.get_tiles()
-        tile_size = 24
         bx, by = 0, 0
         for tile_line in tiles:
             bx = 0
             for tile in tile_line:
-                node = Widget(size=(tile_size, tile_size), pos=(bx, by))
+                node = Widget(size=(TILE_SIZE, TILE_SIZE), pos=(bx, by))
                 with node.canvas:
                     Color(1, 1, 1)
                     Rectangle(pos=node.pos, size=node.size,
                             texture=tile.texture)
                 self.add_widget(node)
-                bx += tile_size
-            by += tile_size
+                bx += TILE_SIZE
+            by += TILE_SIZE
 
 
 class EditorApp(App):
@@ -70,10 +70,10 @@ def main():
         level = sys.argv[1]
     else:
         level = 'level1.txt'
-    # Uncomment to silence excessive logging
-    #for hdlr in Logger.handlers[:]:
-    #    if not isinstance(hdlr, LoggerHistory):
-    #        Logger.removeHandler(hdlr)
+    if QUIET:
+        for hdlr in Logger.handlers[:]:
+            if not isinstance(hdlr, LoggerHistory):
+                Logger.removeHandler(hdlr)
     EditorApp(level).run()