import sys
import os
-import kivy
-from erdslangetjie.data import filepath, load
-kivy.require('1.6.0')
+from erdslangetjie.constants import TILE_SIZE
from kivy.app import App
-from kivy.logger import Logger, LoggerHistory
from kivy.uix.widget import Widget
+from kivy.uix.floatlayout import FloatLayout
+from kivy.graphics import Color, Rectangle
+from kivy.uix.label import Label
+from kivy.utils import platform
+from kivy.config import Config
+
+from erdslangetjie.data import filepath, load
+from erdslangetjie.level import Level
+
+if platform() != 'android':
+ Config.set('graphics', 'width', '1326')
+ Config.set('graphics', 'height', '760')
-class EditorWindow(Widget):
+class EditorWindow(FloatLayout):
+
def __init__(self, level):
+ super(EditorWindow, self).__init__(size=(1326, 760))
if os.path.exists(filepath(level)):
- self.level_data = load(level)
+ level_data = load(level)
self.level = level
elif os.path.exists(filepath('levels/' + level)):
- self.level_data = load('levels/' + level)
+ level_data = load('levels/' + level)
self.level = 'levels/' + level
else:
print 'Unable to find %s - treating this as a new level' % level
- self.level_data = load('levels/blank.txt')
+ level_data = load('levels/blank.txt')
if 'levels/' in level:
self.level = level
else:
self.level = 'levels/' + level
- super(EditorWindow, self).__init__()
+ self.level_obj = Level(level_data)
+ level_data.close()
+ self.level_obj.load_tiles()
+
+ self.tool = None
+ self.tool_widgets = []
+
+ def build(self):
+ self.clear_widgets()
+ tiles = self.level_obj.get_tiles()
+ bx, by = 0, 0
+ self.nodes = {}
+ for tile_line in tiles:
+ bx = 0
+ for tile in tile_line:
+ node = Widget(size=(TILE_SIZE, TILE_SIZE), pos=(bx, by))
+ node.bind(on_touch_down=self.change_node)
+ node.bind(on_touch_move=self.change_node)
+ with node.canvas:
+ Color(1, 1, 1)
+ Rectangle(pos=node.pos, size=node.size,
+ texture=tile.texture)
+ self.add_widget(node)
+ self.nodes[(bx, by)] = node
+ bx += TILE_SIZE
+ by += TILE_SIZE
+
+ name = Label(text="Level: [color=00ffcc]%s[/color]" % self.level,
+ markup=True, font_size=24, pos=(500, 360))
+ self.add_widget(name)
+
+ self.draw_toolbar()
+
+ def draw_toolbar(self):
+ for widget in self.tool_widgets:
+ widget.unbind(on_ref_press=self.change_tool)
+ self.remove_widget(widget)
+ self.tool_widgets = []
+ y = 300
+ for tool in ['wall', 'floor', 'entrance', 'exit']:
+ if self.tool == tool:
+ color = '00cccc'
+ else:
+ color = 'cccccc'
+ tool_label = Label(text='[color=%s][ref=%s]%s[/color]' %
+ (color, tool, tool), markup=True, font_size=24,
+ pos=(500, y))
+ y -= 50
+ tool_label.bind(on_ref_press=self.change_tool)
+ self.add_widget(tool_label)
+ self.tool_widgets.append(tool_label)
+
+ def change_tool(self, label, ref):
+ self.tool = ref
+ self.draw_toolbar()
+
+ def contained(self, node, pos):
+ if pos[0] < node.pos[0] or pos[0] > node.pos[0] + TILE_SIZE:
+ return False
+ if pos[1] < node.pos[1] or pos[1] > node.pos[1] + TILE_SIZE:
+ return False
+ return True
+
+ def change_node(self, node, touch):
+ if self.contained(node, touch.pos):
+ print touch, node, node.size, node.pos
class EditorApp(App):
super(EditorApp, self).__init__()
def build(self):
- return EditorWindow(self.level)
+ editor = EditorWindow(self.level)
+ editor.build()
+ return editor
def main():
level = sys.argv[1]
else:
level = 'level1.txt'
- # Uncomment to silence excessive logging
- #for hdlr in Logger.handlers[:]:
- # if not isinstance(hdlr, LoggerHistory):
- # Logger.removeHandler(hdlr)
EditorApp(level).run()