Start hooking up editor functions
[erdslangetjie.git] / erdslangetjie / editor / editor.py
index ffff296f3d235c6ff6a8931363807a96b7e6a566..2e2c0bc92f0f6c475398fb254f9563be174b76a1 100644 (file)
 import sys
 import os
-import kivy
-from erdslangetjie.data import filepath, load
 
-kivy.require('1.6.0')
+from erdslangetjie.constants import TILE_SIZE
 
 from kivy.app import App
 from kivy.uix.widget import Widget
+from kivy.uix.floatlayout import FloatLayout
+from kivy.graphics import Color, Rectangle
+from kivy.uix.label import Label
+from kivy.utils import platform
+from kivy.config import Config
+
+from erdslangetjie.data import filepath, load
+from erdslangetjie.level import Level
+
 
+if platform() != 'android':
+    Config.set('graphics', 'width', '1326')
+    Config.set('graphics', 'height', '760')
 
 
-class EditorWindow(Widget):
+class EditorWindow(FloatLayout):
+
     def __init__(self, level):
+        super(EditorWindow, self).__init__(size=(1326, 760))
         if os.path.exists(filepath(level)):
-            self.level_data = load(level)
+            level_data = load(level)
             self.level = level
         elif os.path.exists(filepath('levels/' + level)):
-            self.level_data = load('levels/' + level)
+            level_data = load('levels/' + level)
             self.level = 'levels/' + level
         else:
             print 'Unable to find %s - treating this as a new level' % level
-            self.level_data = load('levels/blank.txt')
+            level_data = load('levels/blank.txt')
             if 'levels/' in level:
                 self.level = level
             else:
                 self.level = 'levels/' + level
-        super(EditorWindow, self).__init__()
+        self.level_obj = Level(level_data)
+        level_data.close()
+        self.level_obj.load_tiles()
+
+        self.tool = None
+        self.tool_widgets = []
+
+    def build(self):
+        self.clear_widgets()
+        tiles = self.level_obj.get_tiles()
+        bx, by = 0, 0
+        self.nodes = {}
+        for tile_line in tiles:
+            bx = 0
+            for tile in tile_line:
+                node = Widget(size=(TILE_SIZE, TILE_SIZE), pos=(bx, by))
+                node.bind(on_touch_down=self.change_node)
+                node.bind(on_touch_move=self.change_node)
+                with node.canvas:
+                    Color(1, 1, 1)
+                    Rectangle(pos=node.pos, size=node.size,
+                            texture=tile.texture)
+                self.add_widget(node)
+                self.nodes[(bx, by)] = node
+                bx += TILE_SIZE
+            by += TILE_SIZE
+
+        name = Label(text="Level: [color=00ffcc]%s[/color]" % self.level,
+                markup=True, font_size=24, pos=(500, 360))
+        self.add_widget(name)
+
+        self.draw_toolbar()
+
+    def draw_toolbar(self):
+        for widget in self.tool_widgets:
+            widget.unbind(on_ref_press=self.change_tool)
+            self.remove_widget(widget)
+        self.tool_widgets = []
+        y = 300
+        for tool in ['wall', 'floor', 'entrance', 'exit']:
+            if self.tool == tool:
+                color = '00cccc'
+            else:
+                color = 'cccccc'
+            tool_label = Label(text='[color=%s][ref=%s]%s[/color]' %
+                    (color, tool, tool), markup=True, font_size=24,
+                    pos=(500, y))
+            y -= 50
+            tool_label.bind(on_ref_press=self.change_tool)
+            self.add_widget(tool_label)
+            self.tool_widgets.append(tool_label)
+
+    def change_tool(self, label, ref):
+        self.tool = ref
+        self.draw_toolbar()
+
+    def contained(self, node, pos):
+        if pos[0] < node.pos[0] or pos[0] > node.pos[0] + TILE_SIZE:
+            return False
+        if pos[1] < node.pos[1] or pos[1] > node.pos[1] + TILE_SIZE:
+            return False
+        return True
+
+    def change_node(self, node, touch):
+        if self.contained(node, touch.pos):
+            print touch, node, node.size, node.pos
 
 
 class EditorApp(App):
@@ -35,7 +112,9 @@ class EditorApp(App):
         super(EditorApp, self).__init__()
 
     def build(self):
-        return EditorWindow(self.level)
+        editor = EditorWindow(self.level)
+        editor.build()
+        return editor
 
 
 def main():