Disable logging earlier
[erdslangetjie.git] / erdslangetjie / editor / editor.py
index 8d9fdcbfd5f410a870d220debe5a0fc62b66131d..4cfe183e213391bc42e5218c86b2cdf2f7ba3902 100644 (file)
@@ -1,24 +1,74 @@
-import kivy
+import sys
+import os
 
-kivy.require('1.6.0')
+from erdslangetjie.constants import TILE_SIZE
 
 from kivy.app import App
 from kivy.uix.widget import Widget
+from kivy.uix.floatlayout import FloatLayout
+from kivy.graphics import Color, Rectangle
 
+from erdslangetjie.data import filepath, load
+from erdslangetjie.level import Level
 
-class EditorWindow(Widget):
-   pass
+
+class EditorWindow(FloatLayout):
+
+    def __init__(self, level):
+        super(EditorWindow, self).__init__(size=(800, 600))
+        if os.path.exists(filepath(level)):
+            level_data = load(level)
+            self.level = level
+        elif os.path.exists(filepath('levels/' + level)):
+            level_data = load('levels/' + level)
+            self.level = 'levels/' + level
+        else:
+            print 'Unable to find %s - treating this as a new level' % level
+            level_data = load('levels/blank.txt')
+            if 'levels/' in level:
+                self.level = level
+            else:
+                self.level = 'levels/' + level
+        self.level_obj = Level(level_data)
+        level_data.close()
+        self.level_obj.load_tiles()
+
+    def build(self):
+        self.clear_widgets()
+        tiles = self.level_obj.get_tiles()
+        bx, by = 0, 0
+        for tile_line in tiles:
+            bx = 0
+            for tile in tile_line:
+                node = Widget(size=(TILE_SIZE, TILE_SIZE), pos=(bx, by))
+                with node.canvas:
+                    Color(1, 1, 1)
+                    Rectangle(pos=node.pos, size=node.size,
+                            texture=tile.texture)
+                self.add_widget(node)
+                bx += TILE_SIZE
+            by += TILE_SIZE
 
 
 class EditorApp(App):
 
-   def build(self):
-      return EditorWindow()
+    def __init__(self, level):
+        self.level = level
+        super(EditorApp, self).__init__()
+
+    def build(self):
+        editor = EditorWindow(self.level)
+        editor.build()
+        return editor
 
 
 def main():
-   EditorApp().run()
+    if len(sys.argv) > 1:
+        level = sys.argv[1]
+    else:
+        level = 'level1.txt'
+    EditorApp(level).run()
 
 
 if __name__ == '__main__':
-   main()
+    main()