Editor displays something, although it's hack'ish
[erdslangetjie.git] / erdslangetjie / editor / editor.py
index 998ad4057e90e4d4c3ea4b0cfad29a9e3eb42474..ecdbec7cc61f3c3cc36f65248d656042ba7a60ee 100644 (file)
@@ -2,6 +2,7 @@ import sys
 import os
 import kivy
 from erdslangetjie.data import filepath, load
+from erdslangetjie.level import Level
 
 kivy.require('1.6.0')
 
@@ -9,24 +10,47 @@ from kivy.app import App
 from kivy.logger import Logger, LoggerHistory
 from kivy.uix.widget import Widget
 
+from kivy.uix.floatlayout import FloatLayout
+from kivy.uix.scatter import Scatter
+from kivy.graphics import Color, Rectangle
 
 
-class EditorWindow(Widget):
+class EditorWindow(FloatLayout):
+
     def __init__(self, level):
+        super(EditorWindow, self).__init__()
         if os.path.exists(filepath(level)):
-            self.level_data = load(level)
+            level_data = load(level)
             self.level = level
         elif os.path.exists(filepath('levels/' + level)):
-            self.level_data = load('levels/' + level)
+            level_data = load('levels/' + level)
             self.level = 'levels/' + level
         else:
             print 'Unable to find %s - treating this as a new level' % level
-            self.level_data = load('levels/blank.txt')
+            level_data = load('levels/blank.txt')
             if 'levels/' in level:
                 self.level = level
             else:
                 self.level = 'levels/' + level
-        super(EditorWindow, self).__init__()
+        self.level_obj = Level()
+        self.level_obj.load(level_data)
+        level_data.close()
+
+    def build(self):
+        self.clear_widgets()
+        tiles = self.level_obj.get_tiles()
+        tile_size = 24
+        bx, by = 0, 0
+        for tile_line in tiles:
+            bx = 0
+            for tile in tile_line:
+                node = Scatter(pos=(bx, by), size=(tile_size, tile_size))
+                with node.canvas:
+                    Color(1, 1, 1)
+                    Rectangle(size=node.size, texture=tile.texture)
+                self.add_widget(node)
+                bx += tile_size
+            by += tile_size
 
 
 class EditorApp(App):
@@ -36,7 +60,9 @@ class EditorApp(App):
         super(EditorApp, self).__init__()
 
     def build(self):
-        return EditorWindow(self.level)
+        editor = EditorWindow(self.level)
+        editor.build()
+        return editor
 
 
 def main():