if tile == WALL or tile == ENTRY:
return True
if tile == GATE:
- print tile, pos, self._gates[pos]
if self._gates[pos] > 0:
return True
return False
LEVELS = 'level_list'
def __init__(self):
- self.levels = []
- self.errors = []
+ self._levels = []
+ self._level_names = []
+ self._errors = []
level_list = load(self.LEVELS)
for line in level_list:
line = line.strip()
level_file.close()
try:
level.validate()
- self.levels.append(level)
+ self._levels.append(level)
+ self._level_names.append(line)
except RuntimeError as err:
- self.errors.append(
+ self._errors.append(
'Invalid level %s in level_list: %s' % (line, err))
else:
- self.errors.append(
+ self._errors.append(
'Level list includes non-existant level %s' % line)
level_list.close()
self._cur_level = 0
def get_current_level(self):
- if self._cur_level < len(self.levels):
- return self.levels[self._cur_level]
+ if self._cur_level < len(self._levels):
+ return self._levels[self._cur_level]
else:
return None
def get_errors(self):
- return self.errors
+ return self._errors
+
+ def get_level_names(self):
+ return self._level_names
+
+ def set_level_to(self, level_name):
+ if level_name in self._level_names:
+ self._cur_level = self._level_names.index(level_name)
def advance_to_next_level(self):
self._cur_level += 1