Redo the walls
[erdslangetjie.git] / erdslangetjie / level.py
index d42cc71ea4b92f5eaf748a8633a1627eda3ef762..cbec02c35d899a7ceb18123891bd177b1add1b16 100644 (file)
@@ -3,6 +3,11 @@
 import os
 from data import load_image, load, filepath
 
+WALL = '.'
+FLOOR = ' '
+ENTRY = 'E'
+EXIT = 'X'
+
 
 class Level(object):
 
@@ -25,12 +30,12 @@ class Level(object):
         for j, line in enumerate(self.data):
             tile_line = []
             for i, c in enumerate(line):
-                if c == ' ':
+                if c == FLOOR:
                     tile_line.append(load_image('tiles/floor.png'))
-                elif c == '.':
-                    tile_line.append(load_image('tiles/wall.bmp'))
-                elif c == 'E' or c == 'X':
-                    if c == 'E':
+                elif c == WALL:
+                    tile_line.append(self.get_wall_tile(i, j))
+                elif c == ENTRY or c == EXIT:
+                    if c == ENTRY:
                         if self.enter_pos:
                             raise RuntimeError('Multiple entry points')
                         self.enter_pos = (i, j)
@@ -48,6 +53,58 @@ class Level(object):
     def at_exit(self, pos):
         return pos in self.exit_pos
 
+    def get_wall_tile(self, x, y):
+        # Is the neighbour in this direction also a wall?
+        left = right = top =  bottom = False
+        if x == 0:
+            left = True
+        elif self.data[y][x - 1] == WALL:
+            left = True
+        if x == len(self.data[0]) - 1:
+            right = True
+        elif self.data[y][x + 1] == WALL:
+            right = True
+        if y == 0:
+            top = True
+        elif self.data[y - 1][x] == WALL:
+            top = True
+        if y == len(self.data) - 1:
+            bottom = True
+        elif self.data[y + 1][x] == WALL:
+            bottom = True
+        if top and bottom and left and right:
+            return load_image('tiles/cwall.png')
+        elif bottom and left and right:
+            return load_image('tiles/bottom_wall.png')
+        elif top and left and right:
+            return load_image('tiles/top_wall.png')
+        elif top and bottom and right:
+            return load_image('tiles/left_wall.png')
+        elif top and bottom and left:
+            return load_image('tiles/right_wall.png')
+        elif top and bottom:
+            return load_image('tiles/vert_wall.png')
+        elif left and right:
+            return load_image('tiles/horiz_wall.png')
+        elif left and top:
+            return load_image('tiles/corner_lt.png')
+        elif left and bottom:
+            return load_image('tiles/corner_lb.png')
+        elif right and top:
+            return load_image('tiles/corner_rt.png')
+        elif right and bottom:
+            return load_image('tiles/corner_rb.png')
+        elif top:
+            return load_image('tiles/end_top.png')
+        elif bottom:
+            return load_image('tiles/end_bottom.png')
+        elif left:
+            return load_image('tiles/end_right.png')
+        elif right:
+            return load_image('tiles/end_left.png')
+        return load_image('tiles/pillar.png')
+
+
     def blocked(self, pos):
         if pos[0] < 0:
             return True