# The level object
-from data import load_image
+import os
+from data import load_image, load, filepath
class Level(object):
- def __init__(self):
+ def __init__(self, levelfile):
self.data = []
self.exit_pos = []
self.enter_pos = None
self.tiles = []
-
- def load(self, levelfile):
- """Load the level"""
- self.data = []
# Because of how kivy's coordinate system works,
# we reverse the lines so things match up between
# the file and the display (top of file == top of display)
tile_line = []
for i, c in enumerate(line):
if c == ' ':
- tile_line.append(load_image('tiles/floor.bmp'))
+ tile_line.append(load_image('tiles/floor.png'))
elif c == '.':
tile_line.append(load_image('tiles/wall.bmp'))
elif c == 'E' or c == 'X':
self.enter_pos = (i, j)
else:
self.exit_pos.append((i, j))
- tile_line.append(load_image('tiles/door.bmp'))
+ tile_line.append(load_image('tiles/door.png'))
self.tiles.append(tile_line)
def get_tiles(self):
return self.tiles
+ def get_size(self):
+ return len(self.tiles[0]), len(self.tiles)
+
def at_exit(self, pos):
return pos in self.exit_pos
if tile == '.':
return True
return False
+
+
+class LevelList(object):
+
+ LEVELS = 'level_list'
+
+ def __init__(self):
+ self.levels = []
+ level_list = load(self.LEVELS)
+ for line in level_list:
+ line = line.strip()
+ if os.path.exists(filepath(line)):
+ level_file = load(line)
+ self.levels.append(Level(level_file))
+ level_file.close()
+ else:
+ print 'Level list includes non-existant level %s' % line
+ level_list.close()
+ self._cur_level = 0
+
+ def get_current_level(self):
+ if self._cur_level < len(self.levels):
+ return self.levels[self._cur_level]
+ else:
+ return None
+
+ def advance_to_next_level(self):
+ self._cur_level += 1
+ return self.get_current_level()