Move game validation to level_list
[erdslangetjie.git] / erdslangetjie / level.py
index 4f8059e5383d65add9a62b436c0426874ecdcabe..e4bc0e09a58072ea9c28dccdd2e4f8a790d9a6fb 100644 (file)
@@ -73,9 +73,9 @@ class Level(object):
         exit_points = 0
         for line in self._data:
             if ENTRY in line:
-                entry_points += 1
+                entry_points += line.count(ENTRY)
             if EXIT in line:
-                exit_points += 1
+                exit_points += line.count(EXIT)
         if entry_points == 0:
             raise RuntimeError('No entry point')
         if entry_points > 1:
@@ -179,7 +179,6 @@ class Level(object):
             self._data[pos[1]][pos[0]]
         except IndexError:
             return False
-        print pos, self._data[pos[1]][pos[0]]
         return True
 
     def blocked(self, pos):
@@ -242,10 +241,16 @@ class LevelList(object):
             line = line.strip()
             if os.path.exists(filepath(line)):
                 level_file = load(line)
-                self.levels.append(Level(level_file))
+                level = Level(level_file)
                 level_file.close()
+                try:
+                    level.validate()
+                except RuntimeError as err:
+                    raise RuntimeError(
+                            'Invalid level %s in level_list: %s' % (line, err))
+                self.levels.append(level)
             else:
-                print 'Level list includes non-existant level %s' % line
+                raise RuntimeError('Level list includes non-existant level %s' % line)
         level_list.close()
         self._cur_level = 0