from erdslangetjie.data import load_image
-class PlayerSprite(object):
+class GameSprite(object):
def __init__(self):
self.pos = (0, 0)
self.sprite = None
- def move(self, direction):
- self.pos = (self.pos[0] + direction[0], self.pos[1] + direction[1])
+ def get_image(self):
+ return self.sprite
+
+ def get_texture(self):
+ return self.sprite.texture
+
+
+class FigureSprite(GameSprite):
def can_move(self, direction, level):
'''Check if we can move in the given direction'''
cand_pos = (self.pos[0] + direction[0], self.pos[1] + direction[1])
return not level.blocked(cand_pos)
- def get_image(self):
- return self.sprite
-
-class ThePlayer(PlayerSprite):
+class ThePlayer(FigureSprite):
def __init__(self):
super(ThePlayer, self).__init__()
self.sprite = load_image('sprites/player.png')
+ def move(self, direction, level):
+ if self.can_move(direction, level):
+ self.pos = (self.pos[0] + direction[0], self.pos[1] + direction[1])
+ return True
+ return False
-class Nemesis(PlayerSprite):
+
+class Nemesis(FigureSprite):
def __init__(self):
- super(ThePlayer, self).__init__()
+ super(Nemesis, self).__init__()
self.sprite = load_image('sprites/nemesis.png')
+ self.reset_pos()
+
+ def move(self, level):
+ if not self.on_board():
+ # Advance towards the map a step at a time
+ self.pos = (self.pos[0] + 1, self.pos[1])
+ if self.on_board():
+ self.pos = level.enter_pos
+ return False
+ # AI goes here
+ return True
+
+ def reset_pos(self):
+ self.pos = (-10, 0)
+
+ def on_board(self):
+ return self.pos[0] >= 0