pep8 cleanup
[erdslangetjie.git] / erdslangetjie / player.py
index 6fc26e887dcd2a4e057293e3dbe204b49024acd3..5bb6472b1b88fca7b942d28a60e97e8eb35690ff 100644 (file)
@@ -3,28 +3,59 @@
 from erdslangetjie.data import load_image
 
 
-class PlayerSprite(object):
+class GameSprite(object):
 
     def __init__(self):
         self.pos = (0, 0)
         self.sprite = None
 
-    def move(self, direction):
-        self.pos = (self.pos[0] + direction[0], self.pos[1] + direction[1])
-
     def get_image(self):
         return self.sprite
 
+    def get_texture(self):
+        return self.sprite.texture
+
+
+class FigureSprite(GameSprite):
+
+    def can_move(self, direction, level):
+        '''Check if we can move in the given direction'''
+        cand_pos = (self.pos[0] + direction[0], self.pos[1] + direction[1])
+        return not level.blocked(cand_pos)
 
-class ThePlayer(PlayerSprite):
+
+class ThePlayer(FigureSprite):
 
     def __init__(self):
         super(ThePlayer, self).__init__()
         self.sprite = load_image('sprites/player.png')
 
+    def move(self, direction, level):
+        if self.can_move(direction, level):
+            self.pos = (self.pos[0] + direction[0], self.pos[1] + direction[1])
+            return True
+        return False
+
 
-class Nemesis(PlayerSprite):
+class Nemesis(FigureSprite):
 
     def __init__(self):
-        super(ThePlayer, self).__init__()
+        super(Nemesis, self).__init__()
         self.sprite = load_image('sprites/nemesis.png')
+        self.reset_pos()
+
+    def move(self, level):
+        if not self.on_board():
+            # Advance towards the map a step at a time
+            self.pos = (self.pos[0] + 1, self.pos[1])
+            if self.on_board():
+                self.pos = level.enter_pos
+            return False
+        # AI goes here
+        return True
+
+    def reset_pos(self):
+        self.pos = (-10, 0)
+
+    def on_board(self):
+        return self.pos[0] >= 0