super(Nemesis, self).__init__()
self.sprite = load_image('sprites/nemesis.png')
self.reset_pos()
+ self.deadends = []
self.been = []
- def move(self, level):
+ def move(self, level, player_pos):
if not self.on_board():
# Advance towards the map a step at a time
self.pos = (self.pos[0] + 1, self.pos[1])
self.pos = level.enter_pos
return False
# AI goes here
+ # First, if we're standing next to a gate, we attack it
+ neighbours = [(self.pos[0] + 1, self.pos[1]),
+ (self.pos[0] - 1, self.pos[1]),
+ (self.pos[0], self.pos[1] + 1),
+ (self.pos[0], self.pos[1] - 1)]
+ for cand in neighbours:
+ if level.is_gate(cand) and level.blocked(cand):
+ level.damage_gate(cand)
+ return True
steps = 0
self.been.append(self.pos)
for direction in [(1, 0), (-1, 0), (0, -1), (0, 1)]: