Bump tile size for better results on android
authorNeil <neil@dip.sun.ac.za>
Tue, 16 Apr 2013 13:33:31 +0000 (15:33 +0200)
committerNeil <neil@dip.sun.ac.za>
Tue, 16 Apr 2013 13:33:31 +0000 (15:33 +0200)
erdslangetjie/__main__.py

index 8746745ccd6cecd127947db63347f7db375303c8..45f907db55428f435f20fe21c35dac56391cee3e 100644 (file)
@@ -13,13 +13,13 @@ from kivy.graphics import Color, Rectangle
 from erdslangetjie.level import LevelList
 from erdslangetjie.player import ThePlayer, Nemesis
 
-TILE_SIZE = 24
+TILE_SIZE = 40
 
 
 class GameWindow(FloatLayout):
 
     def __init__(self, level_list):
-        super(GameWindow, self).__init__(size=(648, 480))
+        super(GameWindow, self).__init__(size=(1080, 800))
         self.level_list = level_list
         self.level_obj = self.level_list.get_current_level()
         self.level_obj.load_tiles()