node = Widget(size=(TILE_SIZE, TILE_SIZE), pos=tile_pos)
node.bind(on_touch_down=self.change_node)
node.bind(on_touch_move=self.change_node)
node = Widget(size=(TILE_SIZE, TILE_SIZE), pos=tile_pos)
node.bind(on_touch_down=self.change_node)
node.bind(on_touch_move=self.change_node)
self.level_obj.set_tile_type(tile_pos, action)
for map_pos, new_tile in self.level_obj.get_changed_tiles():
node_pos = (map_pos[0] * TILE_SIZE, map_pos[1] * TILE_SIZE)
self.level_obj.set_tile_type(tile_pos, action)
for map_pos, new_tile in self.level_obj.get_changed_tiles():
node_pos = (map_pos[0] * TILE_SIZE, map_pos[1] * TILE_SIZE)