4c786572807ced5fb222420169d68f7ba66cece0
[koperkapel.git] / koperkapel / loaders / levelloader.py
1 """Loader a level, using the pygame-zero ResourceLoader infrastructure"""
2
3 import json
4
5 from pgzero.loaders import ResourceLoader
6
7 from ..gamelib.tiles import Wall, Floor, Tunnel, Underground, Grate
8 from ..gamelib.level import Level
9 from ..gamelib.door import Door
10 from ..gamelib.keypad import Keypad
11 from ..gamelib.friendlyroach import get_friendly_roach
12
13         
14
15 TILES = {
16     "cwall": Wall, # rename this everywhere
17     "floor": Floor,
18     "tunnel": Tunnel,
19     "underground": Underground,
20 }
21
22 class LevelLoader(ResourceLoader):
23     """ Level loader. """
24
25     EXTNS = ['json']
26     TYPE = 'level'
27
28     def _load(self, level_path):
29         f = open(level_path, 'r')
30         level_data = json.load(f)
31         f.close()
32         self._level = Level()
33         self._level.height = len(level_data['tiles'])
34         self._level.width = len(level_data['tiles'][0])
35         self._level.tiles = level_data['tiles']
36         self._level.tileset = level_data['tileset']
37         self._level.start_pos = level_data["starting pos"]
38         self._level.enemies = []
39         self._level.friends = []
40         # Consistency check, so we can assume things are correct
41         # in the level renderer
42         for row, row_data in enumerate(self._level.tiles):
43             if len(row_data) != self._level.width:
44                 raise RuntimeError("Incorrect len for row %d" % row)
45         for tile in TILES.values():
46             tile.TILESET = self._level.tileset
47         self._load_tile_images()
48         for door_info in level_data['door_info']:
49             # Create the doors first
50             doors = []
51             for door in door_info['doors']:
52                 x, y = door
53                 # is this the right check
54                 if self._level.can_walk(x + 1, y, 'floor') and self._level.can_walk(x - 1, y, 'floor'):
55                     # vertical door
56                     angle = 90
57                 else:
58                     angle = 0
59                 new_door = Door(x, y, angle)
60                 self._level.doors.append(new_door)
61                 doors.append(new_door)
62             # Add the keypads
63             for keypad in door_info['keypads']:
64                 new_keypad = Keypad(keypad[0], keypad[1], doors)
65                 self._level.keypads.append(new_keypad)
66         for pos in level_data['friendly roaches']:
67             roach = get_friendly_roach(pos[0], pos[1])
68             self._level.friends.append(roach)
69         return self._level
70
71     def _load_tile_images(self):
72         """Load all the tile images"""
73         for y, row_data in enumerate(self._level.tiles):
74             for x, tile in enumerate(row_data):
75                 neighborhood = self._level.get_neighbors(x, y)
76                 for layer in ['floor', 'tunnels']:
77                     neighbors = [x[layer] if x else None for x in neighborhood]
78                     tile['%s image' % layer] = \
79                             TILES[tile[layer]['base']].image(neighbors)
80                     # Hack this for now
81                     if layer == 'floor' and 'crawl' in tile[layer]['behaviour']:
82                         tile['floor image'] = Grate.image(neighbors)
83                         self._level.grates.append((x, y))
84
85
86 levels = LevelLoader('levels')