1 """Loader a level, using the pygame-zero ResourceLoader infrastructure"""
5 from pgzero.loaders import ResourceLoader
7 from ..gamelib.tiles import Wall, Floor, Tunnel, Underground, Grate
8 from ..gamelib.level import Level
9 from ..gamelib.door import Door
10 from ..gamelib.keypad import Keypad
11 from ..gamelib.friendlyroach import get_friendly_roach
16 "cwall": Wall, # rename this everywhere
19 "underground": Underground,
22 class LevelLoader(ResourceLoader):
28 def _load(self, level_path):
29 f = open(level_path, 'r')
30 level_data = json.load(f)
33 self._level.height = len(level_data['tiles'])
34 self._level.width = len(level_data['tiles'][0])
35 self._level.tiles = level_data['tiles']
36 self._level.tileset = level_data['tileset']
37 self._level.start_pos = level_data["starting pos"]
38 self._level.enemies = []
39 self._level.friends = []
40 # Consistency check, so we can assume things are correct
41 # in the level renderer
42 for row, row_data in enumerate(self._level.tiles):
43 if len(row_data) != self._level.width:
44 raise RuntimeError("Incorrect len for row %d" % row)
45 for tile in TILES.values():
46 tile.TILESET = self._level.tileset
47 self._load_tile_images()
48 for door_info in level_data['door_info']:
49 # Create the doors first
51 for door in door_info['doors']:
53 # is this the right check
54 if self._level.can_walk(x + 1, y, 'floor') and self._level.can_walk(x - 1, y, 'floor'):
59 new_door = Door(x, y, angle)
60 self._level.doors.append(new_door)
61 doors.append(new_door)
63 for keypad in door_info['keypads']:
64 new_keypad = Keypad(keypad[0], keypad[1], doors)
65 self._level.keypads.append(new_keypad)
66 for pos in level_data['friendly roaches']:
67 roach = get_friendly_roach(pos[0], pos[1])
68 self._level.friends.append(roach)
71 def _load_tile_images(self):
72 """Load all the tile images"""
73 for y, row_data in enumerate(self._level.tiles):
74 for x, tile in enumerate(row_data):
75 neighborhood = self._level.get_neighbors(x, y)
76 for layer in ['floor', 'tunnels']:
77 neighbors = [x[layer] if x else None for x in neighborhood]
78 tile['%s image' % layer] = \
79 TILES[tile[layer]['base']].image(neighbors)
81 if layer == 'floor' and 'crawl' in tile[layer]['behaviour']:
82 tile['floor image'] = Grate.image(neighbors)
83 self._level.grates.append((x, y))
86 levels = LevelLoader('levels')