ccab73f1f017dc1000c94027687f4194a796b6cd
[koperkapel.git] / koperkapel / loaders / levelloader.py
1 """Loader a level, using the pygame-zero ResourceLoader infrastructure"""
2
3 import json
4
5 from pgzero.loaders import ResourceLoader
6
7 from ..gamelib.tiles import Wall, Floor, Tunnel, Underground, Grate, Exit
8 from ..gamelib.level import Level
9 from ..gamelib.door import Door
10 from ..gamelib.keypad import Keypad
11 from ..gamelib.friendlyroach import get_friendly_roach
12 from ..gamelib.items import get_item
13
14
15 TILES = {
16     "cwall": Wall,  # rename this everywhere
17     "floor": Floor,
18     "tunnel": Tunnel,
19     "underground": Underground,
20 }
21
22
23 class LevelLoader(ResourceLoader):
24     """ Level loader. """
25
26     EXTNS = ['json']
27     TYPE = 'level'
28
29     def _load(self, level_path):
30         f = open(level_path, 'r')
31         level_data = json.load(f)
32         f.close()
33         self._level = Level()
34         self._level.height = len(level_data['tiles'])
35         self._level.width = len(level_data['tiles'][0])
36         self._level.tiles = level_data['tiles']
37         self._level.tileset = level_data['tileset']
38         self._level.start_pos = level_data["starting pos"]
39         self._level.exit = level_data["exit"]
40         self._level.enemies = []
41         self._level.friends = []
42         self._level.items = []
43         # Consistency check, so we can assume things are correct
44         # in the level renderer
45         for row, row_data in enumerate(self._level.tiles):
46             if len(row_data) != self._level.width:
47                 raise RuntimeError("Incorrect len for row %d" % row)
48         for tile in TILES.values():
49             tile.TILESET = self._level.tileset
50         self._load_tile_images()
51         for door_info in level_data['door_info']:
52             # Create the doors first
53             doors = []
54             for door in door_info['doors']:
55                 x, y = door
56                 # is this the right check
57                 if self._level.can_walk(x + 1, y, 'floor') and self._level.can_walk(x - 1, y, 'floor'):
58                     # vertical door
59                     angle = 90
60                 else:
61                     angle = 0
62                 new_door = Door(x, y, angle)
63                 self._level.doors.append(new_door)
64                 doors.append(new_door)
65             # Add the keypads
66             for keypad in door_info['keypads']:
67                 new_keypad = Keypad(keypad[0], keypad[1], doors)
68                 self._level.keypads.append(new_keypad)
69         for pos in level_data['friendly roaches']:
70             roach = get_friendly_roach(pos[0], pos[1])
71             self._level.friends.append(roach)
72         for item in level_data['items']:
73             self._level.items.append(get_item(item))
74         return self._level
75
76     def _load_tile_images(self):
77         """Load all the tile images"""
78         for y, row_data in enumerate(self._level.tiles):
79             for x, tile in enumerate(row_data):
80                 neighborhood = self._level.get_neighbors(x, y)
81                 for layer in ['floor', 'tunnels']:
82                     neighbors = [x[layer] if x else None for x in neighborhood]
83                     tile['%s image' % layer] = (
84                             TILES[tile[layer]['base']].image(neighbors))
85                     # Hack this for now
86                     if self._level.is_exit(x, y):
87                         tile['floor image'] = Exit.image(neighbors)
88                     elif layer == 'floor' and 'crawl' in tile[layer]['behaviour']:
89                         tile['floor image'] = Grate.image(neighbors)
90                         self._level.grates.append((x, y))
91
92
93 levels = LevelLoader('levels')