1 """ Main menu scene. """
3 from pgzero.constants import keys
4 from ..actors.buttons import TextButton
5 from ..actors.navigator import ActorNavigator
6 from .base import Scene, ChangeSceneEvent, WorldEvent, QuitEvent
9 class MenuScene(Scene):
10 """ Main menu scene. """
14 self._title = self.actors.add(TextButton("Main Menu"))
15 self._title.pos = (300, 100)
16 self._nav = ActorNavigator()
18 TextButton("Play", action=self.change_to_level),
19 TextButton("View Last Generated Level",
20 action=self.change_to_viewer),
21 TextButton("Manage Roaches",
22 action=self.change_to_roach_management),
23 TextButton("Credits", action=self.change_to_credits),
24 TextButton("Quit", action=self.quit),
26 for i, item in enumerate(self._menu):
27 item.pos = (300, 200 + (i * 100))
30 self._menu, [keys.DOWN, keys.RIGHT], [keys.UP, keys.LEFT],
32 self._nav.current.select()
34 def change_to_level(self):
35 from .level import GameLevelScene
36 return [ChangeSceneEvent(GameLevelScene())]
38 def change_to_viewer(self):
39 from .viewlevel import ViewLevelScene
41 WorldEvent("set", {"level.name": "map"}),
42 ChangeSceneEvent(ViewLevelScene())
45 def change_to_roach_management(self):
46 from .roach_management import RoachesScene
47 return [ChangeSceneEvent(RoachesScene())]
49 def change_to_credits(self):
50 from .credits import CreditsScene
51 return [ChangeSceneEvent(CreditsScene())]
56 def on_key_down(self, key, mod, unicode):
57 if key == keys.RETURN:
58 current = self._nav.current
59 if current is not None:
60 return current.action()
62 prev, current = self._nav.follow(key)
65 if current is not None: