4cc0395ae1e668abbcb4978f425f6d6d47f9d870
[koperkapel.git] / koperkapel / scenes / roach_management.py
1 """ Roach management scene. """
2
3 from pgzero.constants import keys, mouse
4 from pgzero.actor import Actor
5 from pgzero.screen import Screen
6 from ..actors.buttons import ImageButton
7 from ..actors.surf import SurfActor
8 from ..constants import WIDTH, HEIGHT
9 from ..roaches import big_roaches, roach_by_name
10 from ..serums import big_serums, roach_is_serumless, SERUMS
11 from ..vehicles.base import Vehicle
12 from .base import Scene, ChangeSceneEvent
13
14
15 TOOLBAR_LEFT_X = WIDTH * 3 // 4
16 TOOLBAR_TOP_Y = 0
17 TOOLBAR_MID_Y = HEIGHT * 1 // 2
18 VEHICLE_MID_X = WIDTH * 3 // 8
19 VEHICLE_MID_Y = HEIGHT * 1 // 2
20 BUTTON_INSET = (20, 20)
21 SERUM_OFFSET = (0, 20)
22 ROACH_PAD_OFFSET = (0, 20)
23
24
25 def inset_button(pos, d):
26     return (
27         pos[0] + d[0] * BUTTON_INSET[0],
28         pos[1] + d[1] * BUTTON_INSET[1])
29
30
31 class RoachesScene(Scene):
32     """ Roach management scene. """
33
34     def __init__(self, level_scene=None):
35         super().__init__()
36         self._level_scene = level_scene
37         self._vehicle = None
38         self._seat_pos = 0
39         self._outside_roach = None
40         self._outside_roach_pos = 0
41         self._inventory_pos = 0
42         self._inventory_item = None
43         self._roach_layer = self.actors.add_layer("roaches", level=10)
44         self._inventory_layer = self.actors.add_layer("inventory", level=10)
45         self._pad_layer = self.actors.add_layer("pads", level=5)
46         self._seat_layer = self.actors.add_layer("seats", level=5)
47         self._button_layer = self.actors.add_layer("buttons", level=6)
48         self._init_pads()
49         self._init_buttons()
50         self._init_serums()
51
52     def enter(self, world):
53         self._vehicle = Vehicle.current(world)
54         self._update_calls = []
55         self._init_bg()
56         self._init_seats()
57         self._init_roaches(world)
58         self._update_inventory(world)
59
60     def _init_bg(self):
61         self.actors.default.clear()
62         overlay = self._vehicle.roach_management_overlay()
63         base = overlay.copy()
64         if self._level_scene is not None:
65             base.fill((0, 0, 0))
66             self._level_scene.draw(Screen(base))
67         else:
68             base.fill((10, 10, 10))
69         base.blit(overlay, (0, 0))
70         frame = self._vehicle.roach_management_frame()
71         if frame is not None:
72             base.blit(frame, (0, 0))
73         self.actors.default.add(SurfActor(base))
74
75     def _init_seats(self):
76         self._seat_layer.clear()
77         for seat in self._vehicle.seats:
78             seat_actor = self._seat_layer.add(seat.actor())
79             seat_actor.pos = (
80                 seat.vehicle_pos[0] + VEHICLE_MID_X,
81                 seat.vehicle_pos[1] + VEHICLE_MID_Y)
82         self._seat_layer[self._seat_pos].selected = True
83
84     def _init_roaches(self, world):
85         self._roach_actors = {}
86         for roach in world.roaches:
87             self._roach_actors[roach.name] = big_roaches.assemble(roach)
88
89     def _init_serums(self):
90         self._serum_actors = {
91             serum: big_serums.assemble(serum) for serum in SERUMS}
92
93     def _update_inventory(self, world):
94         self._inventory_layer.clear()
95         serums = world.serums
96         if not serums:
97             return
98         self._inventory_pos %= len(serums)
99         serum_actor = self._serum_actors[serums[self._inventory_pos]]
100         inv_pad_centre = self._inventory_pad.center
101         serum_actor.pos = (
102             inv_pad_centre[0] + SERUM_OFFSET[0],
103             inv_pad_centre[1] + SERUM_OFFSET[1])
104         self._inventory_layer.add(serum_actor)
105
106     def _update_roaches(self, world):
107         self._roach_layer.clear()
108         seating = self._vehicle.seating(world)
109         self._outside_roaches = []
110         for roach in world.roaches:
111             seat_pos = seating.get(roach.name)
112             if seat_pos is not None:
113                 roach_actor = self._roach_actors[roach.name]
114                 roach_actor.pos = self._seat_layer[seat_pos].pos
115                 self._roach_layer.add(roach_actor)
116             else:
117                 self._outside_roaches.append(roach.name)
118         if self._outside_roaches:
119             self._outside_roach_pos %= len(self._outside_roaches)
120             roach_actor = self._roach_actors[
121                 self._outside_roaches[self._outside_roach_pos]]
122             roach_pad_center = self._roach_pad.center
123             roach_actor.pos = (
124                 roach_pad_center[0] + ROACH_PAD_OFFSET[0],
125                 roach_pad_center[1] + ROACH_PAD_OFFSET[1])
126             self._roach_layer.add(roach_actor)
127         else:
128             self._outside_roach_pos = 0
129
130     def _init_pads(self):
131         self._roach_pad = self._pad_layer.add(
132             Actor("roach_management/roach_pad", anchor=("left", "bottom")))
133         self._roach_pad.pos = (TOOLBAR_LEFT_X, TOOLBAR_MID_Y)
134         self._inventory_pad = self._pad_layer.add(
135             Actor("roach_management/inventory_pad", anchor=("left", "top")))
136         self._inventory_pad.pos = (TOOLBAR_LEFT_X, TOOLBAR_MID_Y)
137
138     def _add_button(self, name, anchor, inset, pos, action):
139         button = self._button_layer.add(
140             ImageButton(name, anchor=anchor, action=action))
141         button.pos = inset_button(pos, inset)
142         return button
143
144     def _init_buttons(self):
145         self._button_layer.clear()
146         self._add_button(
147             "roach_management/left_button", ("left", "bottom"), (1, -1),
148             self._roach_pad.bottomleft, self._roach_left)
149
150         self._add_button(
151             "roach_management/right_button", ("right", "bottom"), (-1, -1),
152             self._roach_pad.bottomright, self._roach_right)
153
154         self._add_button(
155             "roach_management/left_button", ("left", "bottom"), (1, -1),
156             self._inventory_pad.bottomleft, self._inventory_left)
157
158         self._add_button(
159             "roach_management/right_button", ("right", "bottom"), (-1, -1),
160             self._inventory_pad.bottomright, self._inventory_right)
161
162         self._add_button(
163             "roach_management/eject_button", ("right", "top"), (-1, 1),
164             (TOOLBAR_LEFT_X, TOOLBAR_TOP_Y), self._eject_roach)
165
166     def _roach_left(self):
167         self._outside_roach_pos -= 1
168
169     def _roach_right(self):
170         self._outside_roach_pos += 1
171
172     def _inventory_left(self):
173         self._inventory_pos -= 1
174
175     def _inventory_right(self):
176         self._inventory_pos += 1
177
178     def _select_seat(self, seat_pos):
179         self._seat_layer[self._seat_pos].selected = False
180         self._seat_pos = seat_pos
181         self._seat_layer[self._seat_pos].selected = True
182
183     def _eject_roach(self, world=None):
184         if world is None:
185             self._update_calls.append(self._eject_roach)
186             return
187         self._vehicle.seat_roach(world, None, self._seat_pos)
188
189     def _click_roach_pad(self, world=None):
190         if world is None:
191             self._update_calls.append(self._click_roach_pad)
192             return
193         if self._outside_roaches:
194             roach = self._outside_roaches[self._outside_roach_pos]
195             self._vehicle.seat_roach(world, roach, self._seat_pos)
196
197     def _click_inventory_pad(self, world=None):
198         if world is None:
199             self._update_calls.append(self._click_inventory_pad)
200             return
201         roach_name = self._vehicle.roach_at(world, self._seat_pos)
202         if roach_name is None:
203             return
204         roach = roach_by_name(world, roach_name)
205         if roach is None:
206             return
207         serums = list(world.serums)
208         if self._inventory_pos >= len(serums):
209             return
210         serum = serums.pop(self._inventory_pos)
211         if roach_is_serumless(roach):
212             roach[serum] = True
213             world.serums = serums
214             self._update_calls.append((self._update_roach_actor, roach_name))
215
216     def _update_roach_actor(self, world, roach_name):
217         roach = roach_by_name(world, roach_name)
218         self._roach_actors[roach_name] = big_roaches.assemble(roach)
219
220     def update(self, world, engine, dt):
221         update_calls, self._update_calls = self._update_calls, []
222         while update_calls:
223             f, args = update_calls.pop(), ()
224             if type(f) is tuple:
225                 f, args = f[0], f[1:]
226             f(world, *args)
227         events = world.pop_events()
228         self._update_inventory(world)
229         self._update_roaches(world)
230         return events
231
232     def on_key_down(self, key, mod, unicode):
233         if key in (keys.ESCAPE, keys.Z):
234             if self._level_scene is None:
235                 from .menu import MenuScene
236                 return [ChangeSceneEvent(MenuScene())]
237             return [ChangeSceneEvent(self._level_scene)]
238
239     def on_mouse_down(self, pos, button):
240         if button == mouse.LEFT:
241             for actor in self.actors.buttons:
242                 if actor.collidepoint(pos):
243                     return actor.action()
244             for i, actor in enumerate(self.actors.seats):
245                 if actor.collidepoint(pos):
246                     return self._select_seat(i)
247             if self._roach_pad.collidepoint(pos):
248                 return self._click_roach_pad()
249             if self._inventory_pad.collidepoint(pos):
250                 return self._click_inventory_pad()