4e41b9c538608d0dd7df2097335a772556d1331a
[koperkapel.git] / koperkapel / scenes / roach_management.py
1 """ Roach management scene. """
2
3 from pygame.constants import BLEND_RGBA_MULT, BLEND_RGBA_SUB
4 from pgzero.constants import keys, mouse
5 from pgzero.actor import Actor
6 from pgzero.screen import Screen
7 from ..actors.buttons import ImageButton
8 from ..actors.surf import SurfActor
9 from ..constants import WIDTH, HEIGHT
10 from ..roaches import big_roaches, roach_by_name
11 from ..serums import big_serums, roach_is_serumless, SERUMS
12 from ..vehicles.base import Vehicle
13 from .base import Scene, ChangeSceneEvent, defer_to_update
14
15
16 TOOLBAR_LEFT_X = WIDTH * 3 // 4
17 TOOLBAR_TOP_Y = 0
18 TOOLBAR_MID_Y = HEIGHT * 1 // 2
19 VEHICLE_MID_X = WIDTH * 3 // 8
20 VEHICLE_MID_Y = HEIGHT * 1 // 2
21 BUTTON_INSET = (20, 20)
22 SERUM_OFFSET = (0, 20)
23 ROACH_PAD_OFFSET = (0, 20)
24
25
26 def inset_button(pos, d):
27     return (
28         pos[0] + d[0] * BUTTON_INSET[0],
29         pos[1] + d[1] * BUTTON_INSET[1])
30
31
32 class RoachesScene(Scene):
33     """ Roach management scene. """
34
35     def __init__(self, level_scene=None):
36         super().__init__()
37         self._level_scene = level_scene
38         self._vehicle = None
39         self._seat_pos = 0
40         self._outside_roach = None
41         self._outside_roach_pos = 0
42         self._inventory_pos = 0
43         self._inventory_item = None
44         self._roach_layer = self.actors.add_layer("roaches", level=10)
45         self._inventory_layer = self.actors.add_layer("inventory", level=10)
46         self._pad_layer = self.actors.add_layer("pads", level=5)
47         self._seat_layer = self.actors.add_layer("seats", level=5)
48         self._button_layer = self.actors.add_layer("buttons", level=6)
49         self._init_pads()
50         self._init_buttons()
51         self._init_serums()
52
53     def enter(self, world):
54         self._vehicle = Vehicle.current(world)
55         self._init_bg()
56         self._init_seats()
57         self._init_roaches(world)
58         self._update_inventory(world)
59
60     def _init_bg(self):
61         self.actors.default.clear()
62         overlay = self._vehicle.roach_management_overlay()
63         base = overlay.copy()
64         if self._level_scene is not None:
65             base.fill((0, 0, 0))
66             self._level_scene.draw(Screen(base))
67         else:
68             base.fill((10, 10, 10))
69         base.blit(overlay, (0, 0))
70         frame = self._vehicle.roach_management_frame()
71         if frame is not None:
72             frame = frame.copy()
73             frame.fill((255, 255, 255, 8), None, BLEND_RGBA_MULT)
74             frame_rect = frame.get_rect()
75             base.blit(frame, (
76                 VEHICLE_MID_X - frame_rect.w // 2,
77                 VEHICLE_MID_Y - frame_rect.h // 2),
78                 None, BLEND_RGBA_SUB)
79         self.actors.default.add(SurfActor(base))
80
81     def _init_seats(self):
82         self._seat_layer.clear()
83         for seat in self._vehicle.seats:
84             seat_actor = self._seat_layer.add(seat.actor())
85             seat_actor.pos = (
86                 seat.vehicle_pos[0] + VEHICLE_MID_X,
87                 seat.vehicle_pos[1] + VEHICLE_MID_Y)
88         self._seat_layer[self._seat_pos].selected = True
89
90     def _init_roaches(self, world):
91         self._roach_actors = {}
92         for roach in world.roaches:
93             self._roach_actors[roach.name] = big_roaches.assemble(roach)
94
95     def _init_serums(self):
96         self._serum_actors = {
97             serum: big_serums.assemble(serum) for serum in SERUMS}
98
99     def _update_inventory(self, world):
100         self._inventory_layer.clear()
101         serums = world.serums
102         if not serums:
103             return
104         self._inventory_pos %= len(serums)
105         serum_actor = self._serum_actors[serums[self._inventory_pos]]
106         inv_pad_centre = self._inventory_pad.center
107         serum_actor.pos = (
108             inv_pad_centre[0] + SERUM_OFFSET[0],
109             inv_pad_centre[1] + SERUM_OFFSET[1])
110         self._inventory_layer.add(serum_actor)
111
112     def _update_roaches(self, world):
113         self._roach_layer.clear()
114         seating = self._vehicle.seating(world)
115         self._outside_roaches = []
116         for roach in world.roaches:
117             seat_pos = seating.get(roach.name)
118             if seat_pos is not None:
119                 roach_actor = self._roach_actors[roach.name]
120                 roach_actor.pos = self._seat_layer[seat_pos].pos
121                 self._roach_layer.add(roach_actor)
122             else:
123                 self._outside_roaches.append(roach.name)
124         if self._outside_roaches:
125             self._outside_roach_pos %= len(self._outside_roaches)
126             roach_actor = self._roach_actors[
127                 self._outside_roaches[self._outside_roach_pos]]
128             roach_pad_center = self._roach_pad.center
129             roach_actor.pos = (
130                 roach_pad_center[0] + ROACH_PAD_OFFSET[0],
131                 roach_pad_center[1] + ROACH_PAD_OFFSET[1])
132             self._roach_layer.add(roach_actor)
133         else:
134             self._outside_roach_pos = 0
135
136     def _init_pads(self):
137         self._roach_pad = self._pad_layer.add(
138             Actor("roach_management/roach_pad", anchor=("left", "bottom")))
139         self._roach_pad.pos = (TOOLBAR_LEFT_X, TOOLBAR_MID_Y)
140         self._inventory_pad = self._pad_layer.add(
141             Actor("roach_management/inventory_pad", anchor=("left", "top")))
142         self._inventory_pad.pos = (TOOLBAR_LEFT_X, TOOLBAR_MID_Y)
143
144     def _add_button(self, name, anchor, inset, pos, action):
145         button = self._button_layer.add(
146             ImageButton(name, anchor=anchor, action=action))
147         button.pos = inset_button(pos, inset)
148         return button
149
150     def _init_buttons(self):
151         self._button_layer.clear()
152         self._add_button(
153             "roach_management/left_button", ("left", "bottom"), (1, -1),
154             self._roach_pad.bottomleft, self._roach_left)
155
156         self._add_button(
157             "roach_management/right_button", ("right", "bottom"), (-1, -1),
158             self._roach_pad.bottomright, self._roach_right)
159
160         self._add_button(
161             "roach_management/left_button", ("left", "bottom"), (1, -1),
162             self._inventory_pad.bottomleft, self._inventory_left)
163
164         self._add_button(
165             "roach_management/right_button", ("right", "bottom"), (-1, -1),
166             self._inventory_pad.bottomright, self._inventory_right)
167
168         self._add_button(
169             "roach_management/eject_button", ("right", "top"), (-1, 1),
170             (TOOLBAR_LEFT_X, TOOLBAR_TOP_Y), self._eject_roach)
171
172     def _roach_left(self):
173         self._outside_roach_pos -= 1
174
175     def _roach_right(self):
176         self._outside_roach_pos += 1
177
178     def _inventory_left(self):
179         self._inventory_pos -= 1
180
181     def _inventory_right(self):
182         self._inventory_pos += 1
183
184     def _select_seat(self, seat_pos):
185         self._seat_layer[self._seat_pos].selected = False
186         self._seat_pos = seat_pos
187         self._seat_layer[self._seat_pos].selected = True
188
189     @defer_to_update
190     def _eject_roach(self, world):
191         self._vehicle.seat_roach(world, None, self._seat_pos)
192
193     @defer_to_update
194     def _click_roach_pad(self, world):
195         if self._outside_roaches:
196             roach = self._outside_roaches[self._outside_roach_pos]
197             self._vehicle.seat_roach(world, roach, self._seat_pos)
198
199     @defer_to_update
200     def _click_inventory_pad(self, world):
201         roach_name = self._vehicle.roach_at(world, self._seat_pos)
202         if roach_name is None:
203             return
204         roach = roach_by_name(world, roach_name)
205         if roach is None:
206             return
207         serums = list(world.serums)
208         if self._inventory_pos >= len(serums):
209             return
210         serum = serums.pop(self._inventory_pos)
211         if roach_is_serumless(roach):
212             roach[serum] = True
213             world.serums = serums
214             self._update_roach_actor(roach_name)
215
216     @defer_to_update
217     def _update_roach_actor(self, world, roach_name):
218         roach = roach_by_name(world, roach_name)
219         self._roach_actors[roach_name] = big_roaches.assemble(roach)
220
221     def update(self, world, engine, dt):
222         super().update(world, engine, dt)
223         events = world.pop_events()
224         self._update_inventory(world)
225         self._update_roaches(world)
226         return events
227
228     def on_key_down(self, key, mod, unicode):
229         if key in (keys.ESCAPE, keys.Z):
230             if self._level_scene is None:
231                 from .menu import MenuScene
232                 return [ChangeSceneEvent(MenuScene())]
233             return [ChangeSceneEvent(self._level_scene)]
234
235     def on_mouse_down(self, pos, button):
236         if button == mouse.LEFT:
237             for actor in self.actors.buttons:
238                 if actor.collidepoint(pos):
239                     return actor.action()
240             for i, actor in enumerate(self.actors.seats):
241                 if actor.collidepoint(pos):
242                     return self._select_seat(i)
243             if self._roach_pad.collidepoint(pos):
244                 return self._click_roach_pad()
245             if self._inventory_pad.collidepoint(pos):
246                 return self._click_inventory_pad()