b5c2715e126e2db4268a27418d716cf1b1f323ca
[koperkapel.git] / koperkapel / scenes / roaches.py
1 """ Roach management scene. """
2
3 from pgzero.constants import keys
4 from pgzero.actor import Actor
5 from ..actors.buttons import TextButton
6 from ..constants import WIDTH, HEIGHT
7 from .base import Scene, ChangeSceneEvent
8
9
10 TOOLBAR_LEFT_X = WIDTH * 3 // 4
11 TOOLBAR_TOP_Y = 0
12 TOOLBAR_MID_Y = HEIGHT * 1 // 2
13 BUTTON_INSET = (20, 20)
14
15
16 def inset_button(pos, dx, dy):
17     return (
18         pos[0] + dx * BUTTON_INSET[0],
19         pos[1] + dy * BUTTON_INSET[1])
20
21
22 class RoachesScene(Scene):
23     """ Roach management scene. """
24
25     def __init__(self):
26         super().__init__()
27         self._roach_actors = {}
28         self._roaches = self.actors.add_layer("roaches", level=10)
29         self._pads = self.actors.add_layer("pads", level=5)
30         self._buttons = self.actors.add_layer("buttons", level=6)
31         self._init_bg()
32         self._init_pads()
33         self._init_buttons()
34
35     def _init_bg(self):
36         self.actors.default.add(Actor("vehicles/walking/background"))
37
38     def _init_pads(self):
39         self._roach_pad = self._pads.add(
40             Actor("roach_management/roach_pad", anchor=("left", "bottom")))
41         self._roach_pad.pos = (TOOLBAR_LEFT_X, TOOLBAR_MID_Y)
42         self._inventory_pad = self._pads.add(
43             Actor("roach_management/inventory_pad", anchor=("left", "top")))
44         self._inventory_pad.pos = (TOOLBAR_LEFT_X, TOOLBAR_MID_Y)
45
46     def _init_buttons(self):
47         self._roach_left = self._buttons.add(
48             Actor("roach_management/left_button", anchor=("left", "bottom")))
49         self._roach_left.pos = inset_button(
50             self._roach_pad.bottomleft, 1, -1)
51
52         self._roach_right = self._buttons.add(
53             Actor("roach_management/right_button", anchor=("right", "bottom")))
54         self._roach_right.pos = inset_button(
55             self._roach_pad.bottomright, -1, -1)
56
57         self._inventory_left = self._buttons.add(
58             Actor("roach_management/left_button", anchor=("left", "bottom")))
59         self._inventory_left.pos = inset_button(
60             self._inventory_pad.bottomleft, 1, -1)
61
62         self._inventory_right = self._buttons.add(
63             Actor("roach_management/right_button", anchor=("right", "bottom")))
64         self._inventory_right.pos = inset_button(
65             self._inventory_pad.bottomright, -1, -1)
66
67         self._road_eject = self._buttons.add(
68             Actor("roach_management/eject_button", anchor=("right", "top")))
69         self._road_eject.pos = inset_button(
70             (TOOLBAR_LEFT_X, TOOLBAR_TOP_Y), -1, 1)
71
72     def update(self, world, dt):
73         for i, roach in enumerate(world.roaches):
74             if roach.name in self._roach_actors:
75                 actor = self._roach_actors[roach.name]
76             else:
77                 actor = TextButton("%s [%s]" % (
78                     roach.name,
79                     ", ".join("%s=%s" % kv for kv in sorted(
80                         roach.attributes.items()),
81                     )))
82                 self._roach_actors[roach.name] = actor
83                 self._roaches.add(actor)
84             # TODO: remove missing roaches
85             actor.pos = (300, 100 + i * 100)
86
87     def on_key_down(self, key, mod, unicode):
88         if key == keys.ESCAPE:
89             from .menu import MenuScene
90             return [ChangeSceneEvent(MenuScene())]