Fix enemy respawning. Slow rate a bit
[koperkapel.git] / koperkapel / gamelib / enemy_generator.py
index eaf85d76eb633c9194ef8a08e7842b86979ffe6e..b5a1dd40969f363f9ab25dec2f1f6b1c0a6a8dbc 100644 (file)
@@ -39,6 +39,8 @@ class EnemyGenerator(Actor):
     def killed(self, enemy):
         if enemy in self._made_enemies:
             self._made_enemies.remove(enemy)
+            # Delay next respawn so we don't flood the player with enemies
+            self._time_since_last_update = 0
 
     def pause(self):
         self.paused = True