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Enemy movement is something we may eventually do
[koperkapel.git]
/
koperkapel
/
gamelib
/
enemy_generator.py
diff --git
a/koperkapel/gamelib/enemy_generator.py
b/koperkapel/gamelib/enemy_generator.py
index e8d01082f3aebaf5d35dc0519f05249650016faf..eaf85d76eb633c9194ef8a08e7842b86979ffe6e 100644
(file)
--- a/
koperkapel/gamelib/enemy_generator.py
+++ b/
koperkapel/gamelib/enemy_generator.py
@@
-32,7
+32,7
@@
class EnemyGenerator(Actor):
def _make_enemy(self):
if self.enemy_type == 'roach':
- roach = get_enemy_roach()
+ roach = get_enemy_roach(
self.level
)
self._made_enemies.append(roach)
self.level.add_enemy(roach, *self.gen_pos)