Enemy movement is something we may eventually do
[koperkapel.git] / koperkapel / gamelib / enemy_generator.py
index e8d01082f3aebaf5d35dc0519f05249650016faf..eaf85d76eb633c9194ef8a08e7842b86979ffe6e 100644 (file)
@@ -32,7 +32,7 @@ class EnemyGenerator(Actor):
 
     def _make_enemy(self):
         if self.enemy_type == 'roach':
-            roach = get_enemy_roach()
+            roach = get_enemy_roach(self.level)
             self._made_enemies.append(roach)
             self.level.add_enemy(roach, *self.gen_pos)