get in and out of vehicles
[koperkapel.git] / koperkapel / gamelib / items.py
index 5aba919d8dda70285331beab999d84e70cbd62ea..14bf61d05d37eb1a1012496a1c1595dd1e471a99 100644 (file)
@@ -1,5 +1,56 @@
 # Item utilities
 
+from ..serums import default_serums
+from ..weapons import default_weapons
+from ..vehicles.base import Vehicle
+
+
+def build_serum(item):
+    actor = default_serums.assemble(item["serum"])
+    return actor
+
+
+def build_weapon(item):
+    actor = default_weapons.assemble(item["weapon"])
+    return actor
+
+def build_vehicle(item):
+    actor = Vehicle.by_type(item["vehicle"]).get_avatar(dead=True)
+    return actor
+
+
+ITEM_BUILDERS = {
+    "serum": build_serum,
+    "weapon": build_weapon,
+    "vehicle": build_vehicle,
+}
+
 
 def get_item(item):
-    return item
+    item_type = item.pop("type")
+    game_pos = tuple(item.pop("pos"))
+    actor = ITEM_BUILDERS[item_type](item)
+    actor.item_type = item_type
+    actor.item_data = item
+    actor.game_pos = game_pos
+    actor.anchor = (0, 0)
+    return actor
+
+
+def clone_old_item(item, **new_data):
+    new_item = {
+        "type": item.item_type,
+        "pos": item.game_pos,
+    }
+    new_item.update(item.item_data)
+    new_item.update(new_data)
+    return get_item(new_item)
+
+
+def create_new_item(item_type, pos, **kwd):
+    new_item = {
+        "type": item_type,
+        "pos": pos,
+    }
+    new_item.update(kwd)
+    return get_item(new_item)