--- /dev/null
+""" Class holding the level info """
+
+
+class Level(object):
+
+ def __init__(self):
+ self.width = self.height = 0
+ self.tiles = []
+ self.tileset = None
+
+ def get_neighbors(self, x, y):
+ # 4 -connected neighbors
+ return [self.tiles[y][x-1] if x > 0 else None,
+ self.tiles[y][x+1] if x < self.width - 1 else None,
+ self.tiles[y-1][x] if y > 0 else None,
+ self.tiles[y+1][x] if y < self.height- 1 else None,
+ ]
+
+ def can_walk(self, x, y, layer):
+ return 'walk' in self.tiles[y][x][layer]['behaviour']
+
+ def can_fly(self, x, y, layer):
+ return 'fly' in self.tiles[y][x][layer]['behaviour']