Hook up crawl behaviour. Make tunnel entrance even harder to find as a result
[koperkapel.git] / koperkapel / gamelib / level.py
index 8c93baabb6533feb99f1f7ed50cbc547a28724d7..01c260e7d5859cd836cbc52a336116f8fe7398c6 100644 (file)
@@ -22,3 +22,6 @@ class Level(object):
 
     def can_fly(self, x, y, layer):
         return 'fly' in self.tiles[y][x][layer]['behaviour']
+
+    def can_crawl(self, x, y, layer):
+        return 'crawl' in self.tiles[y][x][layer]['behaviour']