smartness now required for keypads
[koperkapel.git] / koperkapel / gamelib / level.py
index 23701b947c387797c7e1288e88ce367e739c8735..7641fbcd3de7b29ded0b1ad631c43eab74b16470 100644 (file)
@@ -46,6 +46,14 @@ class Level(object):
     def can_crawl(self, x, y, layer):
         return 'crawl' in self.tiles[y][x][layer]['behaviour']
 
+    def can_bullet(self, x, y, layer):
+        if self.tiles[y][x][layer]['behaviour']:
+            for door in self.doors:
+                if (x, y) == door.game_pos and door.is_closed():
+                    return False
+            return True
+        return False
+
     def is_keypad(self, x, y):
         for keypad in self.keypads:
             if (x, y) == keypad.game_pos:
@@ -57,10 +65,10 @@ class Level(object):
             return True
         return False
 
-    def press_keypad(self, x, y, roaches):
+    def press_keypad(self, x, y, smart):
         for keypad in self.keypads:
             if (x, y) == keypad.game_pos:
-                keypad.activate(roaches)
+                keypad.activate(smart)
 
     def get_friends(self):
         return self._friends[:]
@@ -99,6 +107,11 @@ class Level(object):
                 return enemy
         return None
 
+    def remove_enemy(self, enemy):
+        self.enemies.remove(enemy)
+        for generator in self.enemy_generators:
+            generator.killed(enemy)
+
     def add_enemy(self, enemy, x, y):
         """Add an enemy to an empty floor space near x, y"""
         added = False
@@ -112,4 +125,3 @@ class Level(object):
                         added = True
             x += random.randint(-1, 1)
             y += random.randint(-1, 1)
-