smartness now required for keypads
[koperkapel.git] / koperkapel / gamelib / level.py
index 3df9fe03598dc598db85666491d342370c7b2eee..7641fbcd3de7b29ded0b1ad631c43eab74b16470 100644 (file)
@@ -46,6 +46,14 @@ class Level(object):
     def can_crawl(self, x, y, layer):
         return 'crawl' in self.tiles[y][x][layer]['behaviour']
 
+    def can_bullet(self, x, y, layer):
+        if self.tiles[y][x][layer]['behaviour']:
+            for door in self.doors:
+                if (x, y) == door.game_pos and door.is_closed():
+                    return False
+            return True
+        return False
+
     def is_keypad(self, x, y):
         for keypad in self.keypads:
             if (x, y) == keypad.game_pos:
@@ -57,10 +65,10 @@ class Level(object):
             return True
         return False
 
-    def press_keypad(self, x, y, roaches):
+    def press_keypad(self, x, y, smart):
         for keypad in self.keypads:
             if (x, y) == keypad.game_pos:
-                keypad.activate(roaches)
+                keypad.activate(smart)
 
     def get_friends(self):
         return self._friends[:]
@@ -87,7 +95,7 @@ class Level(object):
     def get_exit_level(self):
         return self.exit["next level"]
 
-    def is_on_enemy(self, x, y):
+    def enemy_at(self, x, y):
         for enemy in self.enemies:
             if (x, y) == enemy.game_pos:
                 return True
@@ -99,17 +107,21 @@ class Level(object):
                 return enemy
         return None
 
+    def remove_enemy(self, enemy):
+        self.enemies.remove(enemy)
+        for generator in self.enemy_generators:
+            generator.killed(enemy)
+
     def add_enemy(self, enemy, x, y):
         """Add an enemy to an empty floor space near x, y"""
         added = False
         while not added:
             if self.can_walk(x, y, 'floor'):
-                if not self.is_on_friend(x, y):
-                    if not self.is_on_enemy(x, y):
+                if not self.friend_at(x, y):
+                    if not self.enemy_at(x, y):
                         added = True
                         enemy.game_pos = (x, y)
                         self.enemies.append(enemy)
                         added = True
             x += random.randint(-1, 1)
             y += random.randint(-1, 1)
-