smartness now required for keypads
[koperkapel.git] / koperkapel / gamelib / level.py
index cfbf45e1118c824f63cddac3294a09c9283419f0..7641fbcd3de7b29ded0b1ad631c43eab74b16470 100644 (file)
@@ -65,10 +65,10 @@ class Level(object):
             return True
         return False
 
-    def press_keypad(self, x, y, roaches):
+    def press_keypad(self, x, y, smart):
         for keypad in self.keypads:
             if (x, y) == keypad.game_pos:
-                keypad.activate(roaches)
+                keypad.activate(smart)
 
     def get_friends(self):
         return self._friends[:]