Fix level converter tool
[koperkapel.git] / koperkapel / levels / level_converter.py
index 3f195a240f77a8bfddc6e6673650b17294e81472..8949de6267c129ebf1f79a77469654be33fe57dd 100644 (file)
@@ -6,7 +6,7 @@ ATTRIBUTE_MAP = {
                     'behaviour': ['walk', 'fly'],
                     },
           },
-    'w': {'floor': {'base': 'floor',
+    'w': {'floor': {'base': 'cwall',
                     'behaviour': [],
                     },
           },
@@ -19,7 +19,7 @@ ATTRIBUTE_MAP = {
                       }
           },
     '-': {'tunnels': {'base': 'tunnel',
-                      'behaviour': ['walk', ],
+                      'behaviour': ['crawl', ],
                       },
           },
     'f': {'floor': {'base': 'floor',
@@ -31,7 +31,7 @@ ATTRIBUTE_MAP = {
                     },
           },
     'g': {'floor': {'base': 'floor',
-                    'behaviour': ['walk', 'fly'],
+                    'behaviour': ['walk', 'fly', 'crawl'],
                     },
           },
     'k': {'floor': {'base': 'floor',
@@ -84,7 +84,7 @@ class level_generator:
                             tile.update(ATTRIBUTE_MAP[t2])
                             row.append(tile)
                         if t1 == 's':
-                            level['starting pos'] = [len(level) - 1, len(row) - 1]
+                            level['starting pos'] = [len(row) - 1, len(level['tiles']) - 1]
                         # if t2 == 'd'
                     level['tiles'].append(row)
                 # Crude hack so the level is written into the levels folder