The first steps towards enemy generators
[koperkapel.git] / koperkapel / levels / level_converter.py
index 8949de6267c129ebf1f79a77469654be33fe57dd..a8b8d679c7a8a6c6e7ccb41d6e36cd2ebbffb2d6 100644 (file)
@@ -1,5 +1,6 @@
 import os
 import json
+import sys
 
 ATTRIBUTE_MAP = {
     ' ': {'floor': {'base': 'floor',
@@ -72,8 +73,8 @@ class level_generator:
                 level['tiles'] = []
                 level['starting pos'] = []
                 level['door_info'] = []
-
-
+                level['friendly roaches'] = []
+                level['enemy generators'] = []
 
                 for l, lu in zip(p, t):
                     row = []
@@ -96,4 +97,8 @@ class level_generator:
 
 if __name__ == '__main__':
     l = level_generator()
-    l.convert('l2', 't2')
+    if len(sys.argv) != 3:
+        print("Usage %s <floor layer> <tunnel layer>" % sys.argv[0])
+        #l.convert('l2', 't2')
+    else:
+        l.convert(sys.argv[1], sys.argv[2])