Add starting position to level, and show it on view level screen
[koperkapel.git] / koperkapel / loaders / levelloader.py
index 699b520c06884f3fd293212569aa8ca7dd99f0c4..4bc24db683502361317ff4c0b697f6ad603af6f1 100644 (file)
@@ -1,50 +1,19 @@
 """Loader a level, using the pygame-zero ResourceLoader infrastructure"""
 
-import os
 import json
 
-from pgzero.loaders import images, ResourceLoader
-import os
-import random
-from pygame.transform import rotate
+from pgzero.loaders import ResourceLoader
 
-class Tile:
-    IMG = None
+from ..gamelib.tiles import Wall, Floor, Tunnel, Underground
+from ..gamelib.level import Level
 
-    @classmethod
-    def image(cls):
-        if cls.IMG is None:
-            raise NotImplementedError()
-
-        return images.load(cls.IMG)
-
-class RandomizedTile(Tile):
-    IMGDIR = None
-    ROTATE = True
-
-    @classmethod
-    def image(cls):
-        if cls.IMGDIR is None:
-            raise NotImplementedError()
-
-        imgdir = os.path.join(os.path.dirname(__file__), '..', 'images', cls.IMGDIR)
-        imgpath = os.path.splitext(random.choice(os.listdir(imgdir)))[0]
-        img = images.load(os.path.join(cls.IMGDIR, imgpath))
-
-        if cls.ROTATE:
-            img = rotate(img, 90 * random.randint(0, 3))
-
-        return img
-
-class Floor(RandomizedTile):
-    IMGDIR = "floor"
-
-class Wall(RandomizedTile):
-    IMGDIR = "wall"
+        
 
 TILES = {
     "cwall": Wall, # rename this everywhere
     "floor": Floor,
+    "tunnel": Tunnel,
+    "underground": Underground,
 }
 
 class LevelLoader(ResourceLoader):
@@ -57,24 +26,31 @@ class LevelLoader(ResourceLoader):
         f = open(level_path, 'r')
         level_data = json.load(f)
         f.close()
-        self._height = len(level_data['tiles'])
-        self._width = len(level_data['tiles'][0])
-        self._tiles = level_data['tiles']
-        self._tileset = level_data['tileset']
+        self._level = Level()
+        self._level.height = len(level_data['tiles'])
+        self._level.width = len(level_data['tiles'][0])
+        self._level.tiles = level_data['tiles']
+        self._level.tileset = level_data['tileset']
+        self._level.start_pos = level_data["starting pos"]
         # Consistency check, so we can assume things are correct
         # in the level renderer
-        for row, row_data in enumerate(self._tiles):
-            if len(row_data) != self._width:
+        for row, row_data in enumerate(self._level.tiles):
+            if len(row_data) != self._level.width:
                 raise RuntimeError("Incorrect len for row %d" % row)
+        for tile in TILES.values():
+            tile.TILESET = self._level.tileset
         self._load_tile_images()
-        return level_data
+        return self._level
 
     def _load_tile_images(self):
         """Load all the tile images"""
-        for row_data in self._tiles:
-            for tile in row_data:
+        for y, row_data in enumerate(self._level.tiles):
+            for x, tile in enumerate(row_data):
+                neighborhood = self._level.get_neighbors(x, y)
                 for layer in ['floor', 'tunnels']:
-                    tile['%s image' % layer] = TILES[tile[layer]['base']].image()
+                    neighbors = [x[layer] if x else None for x in neighborhood]
+                    tile['%s image' % layer] = \
+                            TILES[tile[layer]['base']].image(neighbors)
 
 
 levels = LevelLoader('levels')