angle = 0
new_door = Door(x, y, angle)
self._level.doors.append(new_door)
+ doors.append(new_door)
# Add the keypads
for keypad in door_info['keypads']:
new_keypad = Keypad(keypad[0], keypad[1], doors)
TILES[tile[layer]['base']].image(neighbors)
# Hack this for now
if layer == 'floor' and 'crawl' in tile[layer]['behaviour']:
- print('Here')
tile['floor image'] = Grate.image(neighbors)
+ self._level.grates.append((x, y))
levels = LevelLoader('levels')