Doors can open (and also close)
[koperkapel.git] / koperkapel / loaders / levelloader.py
index b5572ecde096a83c6fa902f81a62619fbd1f790a..524769535fccd97b87396f056146ac364a352f26 100644 (file)
@@ -46,12 +46,19 @@ class LevelLoader(ResourceLoader):
             # Create the doors first
             doors = []
             for door in door_info['doors']:
-                # Sort out angle
-                new_door = Door(0, door[0], door[1])
+                x, y = door
+                # is this the right check
+                if self._level.can_walk(x + 1, y, 'floor') and self._level.can_walk(x - 1, y, 'floor'):
+                    # vertical door
+                    angle = 90
+                else:
+                    angle = 0
+                new_door = Door(x, y, angle)
                 self._level.doors.append(new_door)
+                doors.append(new_door)
             # Add the keypads
             for keypad in door_info['keypads']:
-                new_keypad = Keypad(doors, keypad[0], keypad[1])
+                new_keypad = Keypad(keypad[0], keypad[1], doors)
                 self._level.keypads.append(new_keypad)
         return self._level
 
@@ -66,8 +73,8 @@ class LevelLoader(ResourceLoader):
                             TILES[tile[layer]['base']].image(neighbors)
                     # Hack this for now
                     if layer == 'floor' and 'crawl' in tile[layer]['behaviour']:
-                        print('Here')
                         tile['floor image'] = Grate.image(neighbors)
+                        self._level.grates.append((x, y))
 
 
 levels = LevelLoader('levels')