from ..gamelib.tiles import Wall, Floor, Tunnel, Underground, Grate
from ..gamelib.level import Level
+from ..gamelib.door import Door
+from ..gamelib.keypad import Keypad
for tile in TILES.values():
tile.TILESET = self._level.tileset
self._load_tile_images()
+ for door_info in level_data['door_info']:
+ # Create the doors first
+ doors = []
+ for door in door_info['doors']:
+ x, y = door
+ # is this the right check
+ if self._level.can_walk(x + 1, y, 'floor') and self._level.can_walk(x - 1, y, 'floor'):
+ # vertical door
+ angle = 90
+ else:
+ angle = 0
+ new_door = Door(x, y, angle)
+ self._level.doors.append(new_door)
+ # Add the keypads
+ for keypad in door_info['keypads']:
+ new_keypad = Keypad(keypad[0], keypad[1], doors)
+ self._level.keypads.append(new_keypad)
return self._level
def _load_tile_images(self):