class Wall(RandomizedTile):
IMGDIR = "wall"
+class Underground(RandomizedTile):
+ IMGDIR = "wall"
+
+class Tunnel(RandomizedTile):
+ IMGDIR = "floor"
+
TILES = {
"cwall": Wall, # rename this everywhere
"floor": Floor,
+ "tunnel": Tunnel,
+ "underground": Underground,
}
class LevelLoader(ResourceLoader):