from pygame.constants import BLEND_RGBA_MULT
from .actors.animsurf import AnimatedSurfActor
from .serums import roach_serum_color
+from .util import safepath
NAMES = [
"roupert",
self.suffix = suffix
self.frames = 4
- def assemble_frame(self, i, color, roach_data):
- roach = images.load("roach%s/roach_%d" % (self.suffix, i + 1))
- eyes = images.load("roach%s/eyes_%d" % (self.suffix, i + 1))
- frame = roach.copy()
- frame.fill(color, None, BLEND_RGBA_MULT)
+ def assemble_frame(self, i, color, roach_data, weapon=None):
+ roach = images.load(safepath("roach%s/roach_%d") % (self.suffix, i + 1))
+ eyes = images.load(safepath("roach%s/eyes_%d") % (self.suffix, i + 1))
+ if weapon is None:
+ frame = roach.copy()
+ frame.fill(color, None, BLEND_RGBA_MULT)
+ else:
+ frame = weapon.surf.copy()
+ roach = roach.copy()
+ roach.fill(color, None, BLEND_RGBA_MULT)
+ frame.blit(roach, (0, 0))
frame.blit(eyes, (0, 0))
return frame
- def assemble(self, roach_data):
- color = roach_serum_color(roach_data)
+ def assemble(self, roach_data, color=None, weapon=None):
+ if not color:
+ color = roach_serum_color(roach_data)
+ frames = []
frames = [
- self.assemble_frame(i, color, roach_data)
+ self.assemble_frame(i, color, roach_data, weapon)
for i in range(self.frames)]
return AnimatedSurfActor(frames)
+class RatFactory:
+
+ def __init__(self, frames=4):
+ self.frames = 4
+
+ def assemble_frame(self, i):
+ roach = images.load(safepath("rat/rat_%d") % (i + 1))
+ return roach
+
+ def assemble(self):
+ frames = [self.assemble_frame(i) for i in range(self.frames)]
+ return AnimatedSurfActor(frames)
+
default_roaches = RoachFactory("")
t32_roaches = RoachFactory("_32")
t21_roaches = RoachFactory("_21")
big_roaches = RoachFactory("_big")
roaches_quartet = RoachFactory("_quartet")
roaches_nonet = RoachFactory("_nonet")
+default_rats = RatFactory()