think of the poor windows users
[koperkapel.git] / koperkapel / roaches.py
index 6dedf305fd3b50b96e3da5c2e748b9f32551964e..680d2a69b24b0183a70700cde72e68cfcaea458a 100644 (file)
@@ -1,11 +1,36 @@
 """ Tools for creating roach actors. """
 
-import random
-from pgzero.clock import each_tick
 from pgzero.loaders import images
 from pygame.constants import BLEND_RGBA_MULT
-from .actors.orientatedsurf import OrientatedSurfActor
+from .actors.animsurf import AnimatedSurfActor
 from .serums import roach_serum_color
+from .util import safepath
+
+NAMES = [
+    "roupert",
+    "roachel",
+    "roeginald",
+    "roichard",
+    "rory",
+    "roalph",
+    "roabia",
+    "roafi",
+    "roaman",
+    "roemus",
+    "roadley",
+    "roanaell",
+    "roashwan",
+    "roashid",
+    "roaphael",
+    "roenfield",
+    "roani",
+    "roaya",
+    "roaza",
+    "robekka",
+    "rogan",
+    "roiana",
+    "roberta",
+]
 
 
 def roach_by_name(world, roach_name):
@@ -15,22 +40,33 @@ def roach_by_name(world, roach_name):
     return roaches[0]
 
 
-class RoachActor(OrientatedSurfActor):
-    def __init__(self, frames):
-        self._frames = frames
-        self._frame = random.randint(0, len(frames) - 1)
-        self._dt = 0
-        self._cycle_dt = 0.2
-        each_tick(self.update)
-        super().__init__(surf=frames[self._frame], angle=0)
+def next_roach_name(world):
+    roach_names = [x['name'] for x in world.roaches]
+    for cand in NAMES:
+        if cand not in roach_names:
+            return cand
+
+
+def build_roach(world, name=None, health=5, **kw):
+    if name is None:
+        name = next_roach_name(world)
+    if name is None:
+        return
+    roach = {
+        "name": name,
+        "health": health,
+    }
+    roach.update(kw)
+    return roach
+
+
+class WorldRoach(object):
+    """A roach proxy with no properties for display on the game level."""
 
-    def update(self, dt):
-        self._dt += dt
-        while self._dt > self._cycle_dt:
-            self._dt -= self._cycle_dt
-            self._frame += 1
-            self._frame %= len(self._frames)
-        self.surf = self._frames[self._frame]
+    def __init__(self):
+        self.smart = False
+        self.strong = False
+        self.fast = False
 
 
 class RoachFactory:
@@ -39,23 +75,32 @@ class RoachFactory:
         self.suffix = suffix
         self.frames = 4
 
-    def assemble_frame(self, i, color, roach_data):
-        roach = images.load("roach%s/roach_%d" % (self.suffix, i + 1))
-        eyes = images.load("roach%s/eyes_%d" % (self.suffix, i + 1))
-        frame = roach.copy()
-        frame.fill(color, None, BLEND_RGBA_MULT)
+    def assemble_frame(self, i, color, roach_data, weapon=None):
+        roach = images.load(safepath("roach%s/roach_%d") % (self.suffix, i + 1))
+        eyes = images.load(safepath("roach%s/eyes_%d") % (self.suffix, i + 1))
+        if weapon is None:
+            frame = roach.copy()
+            frame.fill(color, None, BLEND_RGBA_MULT)
+        else:
+            frame = weapon.surf.copy()
+            roach = roach.copy()
+            roach.fill(color, None, BLEND_RGBA_MULT)
+            frame.blit(roach, (0, 0))
         frame.blit(eyes, (0, 0))
         return frame
 
-    def assemble(self, roach_data):
+    def assemble(self, roach_data, weapon=None):
         color = roach_serum_color(roach_data)
+        frames = []
         frames = [
-            self.assemble_frame(i, color, roach_data)
+            self.assemble_frame(i, color, roach_data, weapon)
             for i in range(self.frames)]
-        return RoachActor(frames)
+        return AnimatedSurfActor(frames)
 
 
 default_roaches = RoachFactory("")
 t32_roaches = RoachFactory("_32")
 t21_roaches = RoachFactory("_21")
 big_roaches = RoachFactory("_big")
+roaches_quartet = RoachFactory("_quartet")
+roaches_nonet = RoachFactory("_nonet")