Show weapons when walking.
[koperkapel.git] / koperkapel / roaches.py
index da362a306361b6b28006b641ffb5ac3ff4401523..b708a88b9b0219f65bee7656b924362113cca6a8 100644 (file)
@@ -74,18 +74,25 @@ class RoachFactory:
         self.suffix = suffix
         self.frames = 4
 
-    def assemble_frame(self, i, color, roach_data):
+    def assemble_frame(self, i, color, roach_data, weapon=None):
         roach = images.load("roach%s/roach_%d" % (self.suffix, i + 1))
         eyes = images.load("roach%s/eyes_%d" % (self.suffix, i + 1))
-        frame = roach.copy()
-        frame.fill(color, None, BLEND_RGBA_MULT)
+        if weapon is None:
+            frame = roach.copy()
+            frame.fill(color, None, BLEND_RGBA_MULT)
+        else:
+            frame = weapon.surf.copy()
+            roach = roach.copy()
+            roach.fill(color, None, BLEND_RGBA_MULT)
+            frame.blit(roach, (0, 0))
         frame.blit(eyes, (0, 0))
         return frame
 
-    def assemble(self, roach_data):
+    def assemble(self, roach_data, weapon=None):
         color = roach_serum_color(roach_data)
+        frames = []
         frames = [
-            self.assemble_frame(i, color, roach_data)
+            self.assemble_frame(i, color, roach_data, weapon)
             for i in range(self.frames)]
         return AnimatedSurfActor(frames)