Refactor cat.
[koperkapel.git] / koperkapel / scenes / level.py
index 6a8e232284b14746b6b592b5b9c8239754b2ad93..31e1269f281a47e3a396ce1e49e16e5fa5894e81 100644 (file)
@@ -4,10 +4,10 @@ from pgzero.constants import keys
 from pygame import Surface
 import pygame.locals as pgl
 from ..loaders.levelloader import levels
-from .base import Scene, ChangeSceneEvent, MoveViewportEvent, AddRoachEvent, defer_to_update
+from .base import Scene, ChangeSceneEvent, MoveViewportEvent, defer_to_update
 from ..constants import TILE_SIZE, WIDTH, HEIGHT
+from ..roaches import build_roach
 from ..vehicles.base import Vehicle
-from ..roaches import RoachFactory, WorldRoach
 
 
 class BaseLevelScene(Scene):
@@ -111,7 +111,7 @@ class GameLevelScene(BaseLevelScene):
 
     def _set_pos(self, x, y):
         self._player_pos = (x, y)
-        #print('At ', (x, y))
+        # print('At ', (x, y))
 
     def _can_move(self, x, y):
         if self._mode == 'walk':
@@ -134,6 +134,11 @@ class GameLevelScene(BaseLevelScene):
         self._roaches.add(self._avatar)
         self._set_angle(self._angle)
 
+    @defer_to_update
+    def _add_roach(self, world):
+        world.roaches.append(build_roach(world))
+        self._vehicle_changed()
+
     @defer_to_update
     def _change_vehicle(self, world):
         vehicle = Vehicle.random()
@@ -187,8 +192,7 @@ class GameLevelScene(BaseLevelScene):
             elif self._level.is_on_friend(x, y):
                 friend = self._level.remove_friend(x, y)
                 self._friends.remove(friend)
-                self._vehicle_changed()
-                return [AddRoachEvent()]
+                self._add_roach()
             return
         elif key == keys.X:
             # Fire