Random vehicle swapping.
[koperkapel.git] / koperkapel / scenes / level.py
index 856f4cec8e9ead960cc666a1866d48fdd38363b1..54449dcc8513f7d2d91b5768d7549307f54e1e94 100644 (file)
@@ -4,7 +4,7 @@ from pgzero.constants import keys
 from pygame import Surface
 import pygame.locals as pgl
 from ..loaders.levelloader import levels
-from .base import Scene, ChangeSceneEvent, MoveViewportEvent
+from .base import Scene, ChangeSceneEvent, MoveViewportEvent, defer_to_update
 from ..constants import TILE_SIZE, WIDTH, HEIGHT
 from ..vehicles.base import Vehicle
 
@@ -51,6 +51,7 @@ class BaseLevelScene(Scene):
 
     def update(self, world, engine, dt):
         """Fix the door and keypad positions"""
+        super().update(world, engine, dt)
         for door in self._doors:
             door.pos = self.calc_offset(
                 door.game_pos[0] * TILE_SIZE, door.game_pos[1] * TILE_SIZE)
@@ -119,14 +120,25 @@ class GameLevelScene(BaseLevelScene):
         self._angle = angle
         self._avatar.angle = angle
 
+    @defer_to_update
+    def _vehicle_changed(self, world):
+        self._roaches.remove(self._avatar)
+        self._vehicle = Vehicle.current(world)
+        self._avatar = self._vehicle.get_avatar(world)
+        self._avatar.pos = (WIDTH // 2, HEIGHT // 2)
+        self._roaches.add(self._avatar)
+        self._set_angle(self._angle)
+
+    @defer_to_update
+    def _change_vehicle(self, world):
+        vehicle = Vehicle.random()
+        world.vehicles.current = vehicle
+        self._vehicle_changed()
+
     def update(self, world, engine, dt):
-        if self._vehicle.changed():
-            self._roaches.remove(self._avatar)
-            self._avatar = self._vehicle.get_avatar(world)
-            self._avatar.pos = (WIDTH // 2, HEIGHT // 2)
-            self._roaches.add(self._avatar)
-            self._avatar.set_angle(self._angle)
         super().update(world, engine, dt)
+        events = world.pop_events()
+        return events
 
     def on_key_down(self, key, mod, unicode):
         offset = None
@@ -170,7 +182,7 @@ class GameLevelScene(BaseLevelScene):
             print('Boom')
         elif key == keys.V:
             # Leave vehicle
-            print('Vehicle key pressed')
+            self._change_vehicle()
         elif key == keys.Z:
             # Vehicle management
             from .roach_management import RoachesScene