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The endless pointlessness of level progression
[koperkapel.git]
/
koperkapel
/
scenes
/
level.py
diff --git
a/koperkapel/scenes/level.py
b/koperkapel/scenes/level.py
index a17de55d70ece5aa8a37e2bf88891580eadf728c..5da355f934aa3f0472a0219708cebe6860718cc6 100644
(file)
--- a/
koperkapel/scenes/level.py
+++ b/
koperkapel/scenes/level.py
@@
-4,7
+4,7
@@
from pgzero.constants import keys
from pygame import Surface
import pygame.locals as pgl
from ..loaders.levelloader import levels
from pygame import Surface
import pygame.locals as pgl
from ..loaders.levelloader import levels
-from .base import Scene, ChangeSceneEvent, MoveViewportEvent, defer_to_update
+from .base import Scene, ChangeSceneEvent, MoveViewportEvent,
WorldEvent,
defer_to_update
from ..constants import TILE_SIZE, WIDTH, HEIGHT
from ..roaches import build_roach
from ..vehicles.base import Vehicle
from ..constants import TILE_SIZE, WIDTH, HEIGHT
from ..roaches import build_roach
from ..vehicles.base import Vehicle
@@
-84,6
+84,7
@@
class BaseLevelScene(Scene):
class GameLevelScene(BaseLevelScene):
def enter(self, world):
class GameLevelScene(BaseLevelScene):
def enter(self, world):
+ print('enter', world['level']['name'], self._level)
if self._level is not None:
return
super().enter(world)
if self._level is not None:
return
super().enter(world)
@@
-187,6
+188,9
@@
class GameLevelScene(BaseLevelScene):
friend = self._level.remove_friend(x, y)
self._friends.remove(friend)
self._add_roach()
friend = self._level.remove_friend(x, y)
self._friends.remove(friend)
self._add_roach()
+ elif self._level.is_exit(x, y):
+ next_level = self._level.get_exit_level()
+ return [WorldEvent('set', {'level.name': next_level}), ChangeSceneEvent(GameLevelScene())]
def _fire_key(self):
print('Boom')
def _fire_key(self):
print('Boom')