for bullet in self._bullets:
bullet.pos = self.calc_offset(
bullet.game_pos[0] * TILE_SIZE + (TILE_SIZE // 2),
- bullet.game_pos[0] * TILE_SIZE + (TILE_SIZE // 2))
+ bullet.game_pos[1] * TILE_SIZE + (TILE_SIZE // 2))
more = self._check_held_keys(dt)
if more:
events.extend(more)