Gain more roaches
[koperkapel.git] / koperkapel / scenes / level.py
index 54449dcc8513f7d2d91b5768d7549307f54e1e94..6a8e232284b14746b6b592b5b9c8239754b2ad93 100644 (file)
@@ -4,9 +4,10 @@ from pgzero.constants import keys
 from pygame import Surface
 import pygame.locals as pgl
 from ..loaders.levelloader import levels
-from .base import Scene, ChangeSceneEvent, MoveViewportEvent, defer_to_update
+from .base import Scene, ChangeSceneEvent, MoveViewportEvent, AddRoachEvent, defer_to_update
 from ..constants import TILE_SIZE, WIDTH, HEIGHT
 from ..vehicles.base import Vehicle
+from ..roaches import RoachFactory, WorldRoach
 
 
 class BaseLevelScene(Scene):
@@ -87,6 +88,7 @@ class GameLevelScene(BaseLevelScene):
             return
         super().enter(world)
         self._roaches = self.actors.add_layer("roaches", level=10)
+        self._friends = self.actors.add_layer("friendly roaches", level=9)
         self._vehicle = Vehicle.current(world)
         self._mode = 'walk'
         self._angle = 0
@@ -99,6 +101,8 @@ class GameLevelScene(BaseLevelScene):
         self._set_pos(x, y)
         self._avatar.pos = (WIDTH // 2, HEIGHT // 2)
         self._roaches.add(self._avatar)
+        for friend in self._level.friends:
+            self._friends.add(friend)
         # Fix viewport offset
         return [
             MoveViewportEvent((
@@ -107,6 +111,7 @@ class GameLevelScene(BaseLevelScene):
 
     def _set_pos(self, x, y):
         self._player_pos = (x, y)
+        #print('At ', (x, y))
 
     def _can_move(self, x, y):
         if self._mode == 'walk':
@@ -138,6 +143,9 @@ class GameLevelScene(BaseLevelScene):
     def update(self, world, engine, dt):
         super().update(world, engine, dt)
         events = world.pop_events()
+        for friend in self._friends:
+            friend.pos = self.calc_offset(
+                friend.game_pos[0] * TILE_SIZE, friend.game_pos[1] * TILE_SIZE)
         return events
 
     def on_key_down(self, key, mod, unicode):
@@ -176,6 +184,11 @@ class GameLevelScene(BaseLevelScene):
                     self._mode = 'walk'
             elif self._level.is_keypad(x, y):
                 self._level.press_keypad(x, y, self._roaches)
+            elif self._level.is_on_friend(x, y):
+                friend = self._level.remove_friend(x, y)
+                self._friends.remove(friend)
+                self._vehicle_changed()
+                return [AddRoachEvent()]
             return
         elif key == keys.X:
             # Fire