from pgzero.constants import keys
from ..loaders.levelloader import levels
from .base import Scene, ChangeSceneEvent
-from .constants import TILE_SIZE
+from ..constants import TILE_SIZE, WIDTH, HEIGHT
class LevelScene(Scene):
self._level_data = levels.load(level_name)
self._tiles = self._level_data['tiles']
- def draw(self, screen):
+ def draw(self, screen, viewport=(0, 0)):
screen.clear()
- for tile in self._tiles:
- pos = tile['pos']
- pos = [pos[0] * TILE_SIZE, pos[1] * TILE_SIZE]
- if 'image' not in tile:
- # Skip broken tiles for now
- continue
- screen.blit(tile['image'], pos)
+ for y, row in enumerate(self._tiles):
+ for x, tile in enumerate(row):
+ pos = (x * TILE_SIZE - viewport[0],
+ y * TILE_SIZE - viewport[1])
+ if 'image' not in tile:
+ # Skip broken tiles for now
+ continue
+ if 0 <= pos[0] < WIDTH:
+ if 0 <= pos[1] < HEIGHT:
+ screen.blit(tile['image'], pos)
def on_key_down(self, key, mod, unicode):
if key == keys.ESCAPE: