Reorganise level jsohn structure. Drop 'pos' attribute in favour of the array positio...
[koperkapel.git] / koperkapel / scenes / level.py
index a58c51d450ee3d8b04200e138b0687f3fef60f30..71373c06a08a80c86f1d9368074d94ba53f9a6f9 100644 (file)
@@ -3,7 +3,7 @@
 from pgzero.constants import keys
 from ..loaders.levelloader import levels
 from .base import Scene, ChangeSceneEvent
-from .constants import TILE_SIZE
+from ..constants import TILE_SIZE, WIDTH, HEIGHT
 
 
 class LevelScene(Scene):
@@ -13,15 +13,18 @@ class LevelScene(Scene):
         self._level_data = levels.load(level_name)
         self._tiles = self._level_data['tiles']
 
-    def draw(self, screen):
+    def draw(self, screen, viewport=(0, 0)):
         screen.clear()
-        for tile in self._tiles:
-            pos = tile['pos']
-            pos = [pos[0] * TILE_SIZE, pos[1] * TILE_SIZE]
-            if 'image' not in tile:
-                # Skip broken tiles for now
-                continue
-            screen.blit(tile['image'], pos)
+        for y, row in enumerate(self._tiles):
+            for x, tile in enumerate(row):
+                pos = (x * TILE_SIZE - viewport[0],
+                       y * TILE_SIZE - viewport[1])
+                if 'image' not in tile:
+                    # Skip broken tiles for now
+                    continue
+                if 0 <= pos[0] < WIDTH:
+                    if 0 <= pos[1] < HEIGHT:
+                        screen.blit(tile['image'], pos)
 
     def on_key_down(self, key, mod, unicode):
         if key == keys.ESCAPE: