Reorganise level jsohn structure. Drop 'pos' attribute in favour of the array positio...
[koperkapel.git] / koperkapel / scenes / level.py
index c29ffc0c94de4f6343c083af9c3511afc10b69d5..71373c06a08a80c86f1d9368074d94ba53f9a6f9 100644 (file)
@@ -1,21 +1,30 @@
 """Render a level"""
 
-import json
-
 from pgzero.constants import keys
+from ..loaders.levelloader import levels
 from .base import Scene, ChangeSceneEvent
+from ..constants import TILE_SIZE, WIDTH, HEIGHT
 
 
 class LevelScene(Scene):
     """ Level scene. """
 
-
     def __init__(self, level_name):
-        self._level_name = level_name
+        self._level_data = levels.load(level_name)
+        self._tiles = self._level_data['tiles']
 
-    def draw(self, screen):
+    def draw(self, screen, viewport=(0, 0)):
         screen.clear()
-        screen.draw.text("This is level {}".format(self._level_name), (200, 100))
+        for y, row in enumerate(self._tiles):
+            for x, tile in enumerate(row):
+                pos = (x * TILE_SIZE - viewport[0],
+                       y * TILE_SIZE - viewport[1])
+                if 'image' not in tile:
+                    # Skip broken tiles for now
+                    continue
+                if 0 <= pos[0] < WIDTH:
+                    if 0 <= pos[1] < HEIGHT:
+                        screen.blit(tile['image'], pos)
 
     def on_key_down(self, key, mod, unicode):
         if key == keys.ESCAPE: