Bullets now hit things.
[koperkapel.git] / koperkapel / scenes / level.py
index b17beb61231f1e2d817fe411d529e8e52eb535bc..73573ac61f79204d4e758c227a2d7b2ab7d592d5 100644 (file)
@@ -204,6 +204,13 @@ class GameLevelScene(BaseLevelScene):
         bullet.level_layer = self._level_layer
         self._bullets.add(bullet)
 
+    def _check_for_bullet_hits(self):
+        for bullet in list(self._bullets):
+            for enemy in list(self._enemies):
+                if enemy.collidepoint(bullet.pos):
+                    self._hit_enemy(enemy, bullet.weapon)
+                    self._bullets.remove(bullet)
+
     def _update_bullet(self, bullet, dt):
         bullet.dt += dt
         if bullet.dt > 0.1:
@@ -253,6 +260,7 @@ class GameLevelScene(BaseLevelScene):
             bullet.pos = self.calc_offset(
                 bullet.game_pos[0] * TILE_SIZE + (TILE_SIZE // 2),
                 bullet.game_pos[1] * TILE_SIZE + (TILE_SIZE // 2))
+        self._check_for_bullet_hits()
         more = self._check_held_keys(dt)
         if more:
             events.extend(more)